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Post #371410 in Topic Random Badlands Stuff in Forum SC1 Terrain
Post #371065 in Topic TXT Files in Forum Modding Discussion
Post #370284 in Topic SEN Con 2018 Event Photos in Forum Null
Post #369877 in Topic training suggestion in Forum Null
Post #369845 in Topic Animosity in Forum Modding Discussion
Post #369742 in Topic Stuff in Forum Null
Post #369732 in Topic Robots vs. Humans in Forum Modding Projects
Post #369437 in Topic SEN Master Jam Contest in Forum SC1 Contests
Post #369109 in Topic UNDISGUISED BIRTHDAY THREAD! in Forum Null
Post #369100 in Topic UNDISGUISED BIRTHDAY THREAD! in Forum Null
Post #369056 in Topic Nemesis Omega in Forum SC1 Map Showcase
Post #368808 in Topic Kame RP: Christmas Cozy Edition in Forum Null
Post #368801 in Topic Kame RP: Christmas Cozy Edition in Forum Null

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[06:50 am]
Suicidal Insanity -- ok, nice
[03:16 am]
Corbo -- and by too I meant again xD
[03:15 am]
Corbo -- hey si, i might have something cool to show you soon too
[09:10 am]
Suicidal Insanity -- :P
[09:10 am]
Suicidal Insanity -- Not that I think that is a good idea
[09:10 am]
Suicidal Insanity -- then it is a real index
[09:10 am]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
I'm just saying have your function 'GetMapTitleStringIndex' return realValue - 1
[2019-3-18. : 1:45 am]
CaptainWill -- If anyone was considering Hypnospace Outlaw, I recommend it
[2019-3-18. : 1:41 am]
jjf28 -- I think the reason I had it so wrong was cause I could treat it as a 0-based index from section start (offsets actually start after first two bytes of numStrings) so I had my access simplified like that :P
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