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Post #371890 in Topic SpkComp in Forum Modding Discussion
Post #371875 in Topic Why are you here? in Forum Null
Post #371834 in Topic Why are you here? in Forum Null
Post #371815 in Topic Why are you here? in Forum Null
Post #371410 in Topic Random Badlands Stuff in Forum SC1 Terrain
Post #371065 in Topic TXT Files in Forum Modding Discussion
Post #370284 in Topic SEN Con 2018 Event Photos in Forum Null
Post #369877 in Topic training suggestion in Forum Null
Post #369845 in Topic Animosity in Forum Modding Discussion
Post #369742 in Topic Stuff in Forum Null
Post #369732 in Topic Robots vs. Humans in Forum Modding Projects
Post #369437 in Topic SEN Master Jam Contest in Forum SC1 Contests
Post #369109 in Topic UNDISGUISED BIRTHDAY THREAD! in Forum Null
Post #369100 in Topic UNDISGUISED BIRTHDAY THREAD! in Forum Null
Post #369056 in Topic Nemesis Omega in Forum SC1 Map Showcase
Post #368808 in Topic Kame RP: Christmas Cozy Edition in Forum Null

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[10:02 pm]
Suicidal Insanity -- So you can do that
[10:02 pm]
Suicidal Insanity -- But the new text trigger engine uses "Unused location (%d)" for locations which are either unused or have no name
[10:01 pm]
Suicidal Insanity -- Not sure if I disabled that
[10:01 pm]
Suicidal Insanity -- I think scmdraft autogenerates names for you if you do that on map load
[09:59 pm]
Wormer -- Where are those colors for locations which name ends with a color code? :P
[09:54 pm]
Wormer -- Yeah locations with same names are restrictive if I say want to give all locations empty names to save strings
[09:45 pm]
Suicidal Insanity -- One thing I did change - it no longer uses "Invalid Location" for all unused locations
[09:45 pm]
Suicidal Insanity -- And locations
[09:45 pm]
Suicidal Insanity -- You can also give multiple units the same custom name
[09:40 pm]
Wormer -- a thing that can break triggers on recompile http://www.staredit.net/372415/
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