Staredit Network > Forums > SC2 General Discussion > Topic: Starcraft 2 Q&A Batch 42
Starcraft 2 Q&A Batch 42
Jul 25 2008, 10:01 pm
By: Crimson Magnum  

Jul 25 2008, 10:01 pm Crimson Magnum Post #1

Shogun

Quote
---StarCraft II Q&A Batch 42---

1. What was the main reasoning to shifting the Hydralisk backwards one technology level? How does this affect the Zerg early-game, especially since the Zerg will have absolutely no anti-air units before the Hydralisks? (gamereplays.org)

Actually, the Hydralisk has been brought back down to Tier 1.5, giving Zerg early anti-air capabilities without upgrading their Hatchery to a Lair. The test originally was to put Hydralisks at a later tech and have Corruptors be buildable earlier without a prerequisite building other than upgrading to the Lair. To make this happen, the Corruptors had to be nerfed appropriately to fit that tech, which made it very weak and much less fun. Additionally, without a prerequisite building, opposing players could not scout the Zerg player to see when they were going air, which did not fit the gameplay style we were shooting for.

2. What kinds of cheats will be included in Starcraft 2, and how will they be accessed/unlocked? (starcraft.org)

There will be cheats, but you wont know what they are from us :) sorry.

3. Concerning resources there is one big issue for mapmakers: There are only two of them. For many UMS-maps you need more different resource-types than gas and minerals, thus mapmakers were forced to use even civilians as a sort of resource. So will mapmakers be able to place their one, gather-able resources on the map such as lumber or gold? (starcraft2.4players.de)

Yes, we have recently added support for one additional custom resource type. Additional custom resources types may be implemented in the future, but there are no plans at the moment.

4. With the Battlecruiser's new ability dealing splash damage to lightly armored air units, you could fear that the Thor has once more fallen into a role void. Is this the case or are the Battlecruiser ability and the Thor's anti-air capabilities tactically different enough? (Gamereplays.org)

The overlap is really no more different than a Siege Tank and the Yamato Gun ability or the Reaver and the Psi Storm from Brood War. The new ability helps the Battlecruiser against a specific group of units, which are units the Battlecruiser is already good against, rather than making it effective against all units. The last thing we wanted is for the Battlecruiser to kill groups of units that are supposedly effective at countering it, such as the Warp Ray.

5. Does the Battlecruisers new AoE affect friendly units in the area? (thewarcenter.net)

No, the Missile Barrage does not affect friendly units.

6. Will it be possible to use the full 3D cinematics mechanic from the single player campaign in the map editor? (sc2pod.com)

Yes, we are looking forward to seeing some awesome custom cut scenes from the community.

7. Most users know that even invisible units can be seen by experienced players since they cause this nice little blur effect while in Warcraft 3 invisible units are indeed invisible aside from leaving footprints on the ground. So what about transferring the 'real' invisibility into the World of Starcraft by allowing mapmakers to choose from those two different invisible modes for each unit? (starcraft2.4players.de)

Map makers will be able to remove the blur effect that is currently on StarCraft IIs invisible units.

---End of Transmission---
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Jul 26 2008, 12:54 am chuiu Post #2



1,3,6,7 = awesome.



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Jul 26 2008, 3:52 am Hug A Zergling Post #3



That goes double for me. Custom resources? FTW



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Jul 26 2008, 10:46 am KrayZee Post #4



Quote from chuiu
1,3,6,7 = awesome.
I agree.

Since WarCraft III allowed the player to change the "Gold", "Lumber" and "Food" icon and able to be gathered by a structure with either a Goldmine or a Tree setting, there could be three different custom resources in total in StarCraft II.



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Jul 26 2008, 1:05 pm Hug A Zergling Post #5



Do you think the editor will be a lot like WC3?



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Jul 26 2008, 1:08 pm KrayZee Post #6



Quote from Hug A Zergling
Do you think the editor will be a lot like WC3?
Of course, especially if the developers behind StarCraft II made WarCraft III. But as Blizzard stated, it's going to be a lot more advanced than the WarCraft III World Editor. It's called "ScumEdit".



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Jul 26 2008, 3:43 pm Vi3t-X Post #7



I was dissapointed when I read number 2. :lol:



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Jul 26 2008, 4:06 pm KrayZee Post #8



Quote from Vi3t-X
I was dissapointed when I read number 2. :lol:
They already unveiled one cheat code, and you type in "cheat" in the debug build and you suddenly get two Thors and two Battlecruisers by the primary objective point.



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Jul 26 2008, 8:26 pm Hug A Zergling Post #9



That was only set up for buddy showing the video, I think.



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Jul 27 2008, 2:17 am KrayZee Post #10



Quote from Hug A Zergling
That was only set up for buddy showing the video, I think.
I said "debug build", I'm not stupid. :-_-:

The purpose of it is for demonstration use.



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Jul 28 2008, 1:23 am Vi3t-X Post #11



"SuperCheat"
*2 Motherships spawn*



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Aug 1 2008, 1:51 pm BaneOfRome Post #12



I was a bit disappointed at number 7. It was quite fun to own noobs who were nuking me, dark templar rushing me, etc. SInce I could see them (no hacks, pure skill :lol: ), they'd get so pissed off. Such good times...



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Aug 1 2008, 3:22 pm PCFredZ Post #13



Quote from BaneOfRome
I was a bit disappointed at number 7. It was quite fun to own noobs who were nuking me, dark templar rushing me, etc. SInce I could see them (no hacks, pure skill :lol: ), they'd get so pissed off. Such good times...
I think the Q&A meant that mapmakers have the option to remove the blur, but it would still be present in melee...



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Aug 1 2008, 5:53 pm KrayZee Post #14



Quote from PCFredZ
Quote from BaneOfRome
I was a bit disappointed at number 7. It was quite fun to own noobs who were nuking me, dark templar rushing me, etc. SInce I could see them (no hacks, pure skill :lol: ), they'd get so pissed off. Such good times...
I think the Q&A meant that mapmakers have the option to remove the blur, but it would still be present in melee...
That is exactly what they meant.



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Aug 2 2008, 4:11 am Vi3t-X Post #15



I wonder how "The Haunted Battlecruiser" on StarCraft: II would look...
Now with added ghosts!



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Aug 3 2008, 3:45 pm KrayZee Post #16



Haunted Battlecruiser? Blizzard can make a cinematic cutscene where the Hyperion gets ambushed and becomes Infested but leaving survivors such as Jim Raynor and Matt Horner alive.



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Aug 11 2008, 2:36 am Vi3t-X Post #17



Xel'Naga + Hyperion Flagship + Plasma Torpedos + Protoss Tech = SUPACHARGDLAZRDATBURNZERGZ



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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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