Staredit Network > Forums > Portal News > Topic: Patch 1.2.1 PTR released
Patch 1.2.1 PTR released
Feb 4 2011, 9:06 pm
By: Jack  

Feb 4 2011, 9:06 pm Jack Post #1

>be faceless void >mfw I have no face

StarCraft II: Wings of Liberty patch 1.2.1 is currently in development and now available for testing on the PTR. This minor patch contains several bug fixes as well as a sneak preview of new ladder maps. By participating in the PTR, you'll be among the first to test out the latest changes and help us ensure that when the patch is released it's of the highest quality possible.

To participate in the public test you must have a full North America product license. Further details on how to access the PTR can be found in the FAQ. Once you've had the chance to try things out, be sure to visit the Public Test forum to discuss the patch.

StarCraft II PTR Patch 1.2.1 Notes

General

A special sneak peek at new ladder maps is now available!
Matchmaking has been updated to better match players queuing with pre-made teams in 2v2, 3v3, and 4v4 brackets.
Bug Fixes

General

Fixed an issue where the title of a conversation window was scaling rather than truncating.

Fixed an issue where the Match History score screen was displaying "Null" for the map info for all games played before Patch 1.2.

Fixed an issue that would sometimes cause players to be improperly disconnected from a game.

(Mac) Fixed an issue that would cause the Control key to become stuck when holding Control and minimizing the game window, then going back to the game window and attempting to use Control+1 to create a control group.

Maps

Fixed an issue with foliage that would die and become visible through the fog of war when a player spawned as zerg.

StarCraft II Editor

Fixed an issue where copied-and-pasted units were not set to the correct height in-game.

Fixed an issue where the table view scroll-bar position was reset when switching objects.

Fixed an issue where secondary sort priorities were not working properly. Model name is now the secondary sort so that models are listed in alphabetical order after being sorted by the mod they are contained in.

As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. We'll provide information regarding extended downtimes, should they occur, in the Public Test forum.

From http://us.battle.net/sc2/en/blog/2166875

Post has been edited 1 time(s), last time on Feb 6 2011, 7:32 pm by Jack.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Feb 6 2011, 4:25 am payne Post #2

:payne:

This patch looks like bullcrap.

Post has been edited 1 time(s), last time on Feb 7 2011, 12:49 am by payne.



None.

Feb 6 2011, 7:23 pm ClansAreForGays Post #3



I can't believe they wont just fix LT now




Feb 15 2011, 8:17 pm Jack Post #4

>be faceless void >mfw I have no face

Patch 1.2.1 went public, it's no longer PTR.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Feb 18 2011, 4:31 am payne Post #5

:payne:

Patch 1.2.2 went public.
Patch 1.2.1 introduced a bug. :awesome:



None.

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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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