Staredit Network > Forums > SC1 Mapping Tools > Topic: Maze Maker
Maze Maker
Nov 11 2023, 4:56 am
By: HappyMuta  

Nov 11 2023, 4:56 am HappyMuta Post #1



I've seen much more elaborate projects here than mine but I think it is still worth it to share my project.

Intro

I've created a simple executable that takes in a map file and modifies it preserving the triggers and units but modifying the tiles so a random mazed is produced.

My inspiration came from playing "Deep Rock Galactic" where every time you explore a cave it is different. I tried to recreate this using SCMDraft to add the main elements of the game but later using my program to scramble the location of everything (units and triggers locations), So you never know where the exit is or even the enemies.

The Github if you are interested in the technical side.


I tried sharing a picture of the maze but it does not work. Failed to get ImageSize ( http://imgur.com/a/8yuqmuG )

Improvements

Future things I would to improve is the aesthetic of the maze, since currently it is made of two tiles and looks very boring.

If you really, really want to try this out here is the link to the installer. It is a ClickOnce App made with C#.
Just know Windows will try to disuade from installing random software on your computer.

Installer

Let me know what you think of this.

Thanks!



None.

Nov 11 2023, 6:43 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

Really nice stuff!

Thanks for sharing it with us!



fuck you all

Nov 11 2023, 2:39 pm Ultraviolet Post #3



Looks pretty cool. You might find this project by Kenoli from back in the day interesting: https://scmscx.com/map/BkYGx9Bx It has some advantages like that new mazes are generated on the fly every time the map is loaded, but the disadvantage is that the maze walls are made up of creep colonies, so it severely cuts into the unit limit.




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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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