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  • *Placing certain [[sprites]] on the map. (Examples: [[Psionic Storm]], Grenade Shot Smoke, White Circl *Placing certain [[Units#Extended units|extended units]] or extended sprites on the map. (buffer overflow)
    3 KB (477 words) - 00:24, 21 March 2015
  • ...m unit-like functionality. Such doodads (or, to be more accurate, the unit sprites they are paired with) can be [[Set Doodad State|enabled or disabled]], allo
    1 KB (211 words) - 00:24, 21 March 2015
  • Units placed as sprites in StarForge or Scmdraft 2 have a "Disabled" flag. Checking this flag can c All non-unit disabled sprites (ID 228 or higher) do nothing or crash.
    3 KB (449 words) - 00:24, 21 March 2015
  • Doodads are terrain features such as trees and rocks. Some doodads use sprites. Place [[Sprites]] in this layer. Sprites are images that are not part of the terrain tiles.
    2 KB (341 words) - 00:25, 21 March 2015
  • ...dads. If ever you over-pass this limit, ''StarCraft'' will ignore the last sprites created.
    2 KB (340 words) - 00:25, 21 March 2015
  • ...lk over them, but they cannot walk over other units. Disabled powerup unit sprites therefore do not displace units they are moved onto.
    20 KB (3,274 words) - 21:12, 16 November 2020
  • ...egins (with burrowed units being the sole exception). Only pre-placed Unit Sprites can stack.
    2 KB (344 words) - 00:26, 21 March 2015
  • [[File:Unknown Sprites.png|thumb|right|The "Unknown 06" and "White Circle" sprites, viewed in [[SCMDraft 2]].]] ...ber of sprites to be placed, though ''[[StarCraft]]'' can only process 499 sprites in-game (including unit attack and death animations).
    4 KB (695 words) - 00:26, 21 March 2015
  • ...f the units could pass it. Anyways, that was just a quick note telling you sprites can also be used to something else than for "block coverage".
    7 KB (1,214 words) - 00:27, 21 March 2015
  • ...p.) '''Doodad''' units are units that typically appear in the form of Unit Sprites attached to doodads. == Unit sprites ==
    17 KB (2,206 words) - 00:28, 21 March 2015
  • ...the upgraded ghost (including [[heroes]]) can be a [[Sprites#Disabled unit sprites|disabled unit sprite]] so that any unit can walk over it. Infested Kerrigan
    4 KB (680 words) - 00:28, 21 March 2015
  • ...et have [[Sprites#Unit sprites|unit sprites]] attached to them; these unit sprites function quite similarly to ordinary units. The units include doors and "tr
    14 KB (1,789 words) - 13:15, 19 April 2017
  • In-game images for sprites (including units, weapons, spells, buildings, etc.).
    10 KB (1,548 words) - 14:30, 1 June 2023
  • ...tile and sprite components. Don't worry about what that means; we'll cover sprites later. The terrain tiles, however, can be then grabbed and used with Copy a ...use grids (combined with the 'Snap to' options) for aligning any units and sprites you'll need, but having guide lines drawn for tile placement is also handy
    6 KB (969 words) - 00:34, 21 March 2015
  • ...se that if you're doing things right. Same goes with other limits, such as sprites (which max out at 499). The less you abuse the game's limits, the better of
    6 KB (1,027 words) - 00:34, 21 March 2015
  • '''Step 7:''' Add Sprites to your chosing. Becareful to not over do the sprites! The Sprite that makes it look like a waterfall is under: Spites;Unknown;Un
    1 KB (225 words) - 00:34, 21 March 2015
  • Placing the buildings as Unit Sprites and checking their Disabled property will also prevent them from lifting. A
    1 KB (226 words) - 00:34, 21 March 2015
  • ...d in [[SCMDraft 2]] and [[StarForge]]. They store pieces of [[terrain]], [[sprites]], [[units]], and [[doodads]] called '''brushes'''. Brush files act as pale
    2 KB (310 words) - 00:39, 21 March 2015
  • =="DD2 " - StarEdit Sprites (Doodads)== =="THG2" - StarCraft Sprites==
    53 KB (8,294 words) - 20:13, 4 June 2023