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  • This spell is used by the Shield Battery (Protoss Building). [[Category:Protoss]]
    6 KB (934 words) - 00:27, 21 March 2015
  • |race=Protoss |produces_units=[[Protoss Probe|Probes]]}}
    533 B (67 words) - 00:38, 21 March 2015
  • |race=Protoss ...lons give their owner [[supply]]. All Protoss structures (except for the [[Protoss Nexus|Nexus]]) must be constructed within range of a Pylon, and must remain
    1 KB (149 words) - 00:39, 21 March 2015
  • |race=Protoss ...units' attack and defence and also allows you to upgrade [[Protoss Dragoon|Protoss Dragoons']] range attacks.
    647 B (87 words) - 00:39, 21 March 2015

Page text matches

  • ==Protoss Balance== Protoss players more than anything need room to flank, or PvT becomes problematic.
    13 KB (2,368 words) - 00:23, 21 March 2015
  • ...Crystal Formation]], [[Mining Platform]], [[Ruins]], [[Protoss Marker]], [[Protoss Unused]] (both of them), [[Unused Terran Bldg]] (both of them), [[Terran Ma ...certain disabled unit sprites on the map. (Examples: [[Protoss Archon]], [[Protoss Pylon]], [[Terran Siege Tank]], etc.)
    3 KB (477 words) - 00:24, 21 March 2015
  • '''Protoss''' '''Protoss'''
    3 KB (449 words) - 00:24, 21 March 2015
  • ...o Cannon does 260 explosive damage to a single target. Plague also ignores Protoss shields and does damage directly to the unit or buildings HP. See the 3 spe See also: [[Spells (Terran)]], [[Spells (Protoss)]], [[Spells (Zerg)]].
    3 KB (411 words) - 17:49, 2 August 2015
  • ==Protoss==
    5 KB (777 words) - 00:24, 21 March 2015
  • ;[[Protoss]] [[Shields|Shield]] range (2 Bytes):
    2 KB (340 words) - 00:25, 21 March 2015
  • ...ey will still consume [[energy]] if an attempt is made to use them. When [[Protoss]] and [[Terran]] worker units are ordered to construct buildings, the cost
    5 KB (760 words) - 00:25, 21 March 2015
  • [[File:PlaceCOP01.png]] Place COP is an ability of the Terran Flag Beacon, Protoss Flag Beacon, and Zerg Flag Beacon. A flag beacon can only use this ability
    1 KB (191 words) - 00:26, 21 March 2015
  • *Some units, such as the [[Protoss Zealot]] and [[Protoss Dark Templar]], have off-center collision boxes. Because of this, one must ...aver|Reaver]], as can the [[Protoss Interceptor|Interceptors]] inside of [[Protoss Carrier|Carriers]]. Because of this, a location smaller than a Reaver that
    20 KB (3,274 words) - 21:12, 16 November 2020
  • *Protoss Shields: 7 *Protoss shields use 7, (256p/sp / 7p/f) / (1000ms/s / 42ms/f) = 1.536 seconds per s
    3 KB (413 words) - 14:10, 30 March 2021
  • ...e -- [[Terran]]s use [[Terran Refinery|Refineries]], the [[Protoss]] use [[Protoss Assimilator|Assimilators]], and the [[Zerg]] use [[Zerg Extractor|Extractor ...to construct medium-to-high-tier units, such as [[Terran Firebat]]s and [[Protoss Carrier]]s. Bases generally come equipped with fewer Vespene Geysers than [
    3 KB (445 words) - 00:26, 21 March 2015
  • ...in-game when a [[powerup]] is moved on top of them. [[Terran SCV]]s and [[Protoss Probe]]s can stack themselves by constructing buildings over themselves; SC
    2 KB (344 words) - 00:26, 21 March 2015
  • *Using layers and groups of the [[Protoss Pylon]] Aura sprite to make an area look as though it were underwater. *[[Protoss Dark Templar]] (and the [[Dark Templar|hero variant]])
    4 KB (695 words) - 00:26, 21 March 2015
  • Protoss Dark Templar(Unit) Protoss Zealot
    6 KB (1,030 words) - 00:26, 21 March 2015
  • ...hockwave on nearby enemy spellcasters. They will also cast it on groups of protoss units to remove their shields. ...are on an enemy unit, the unit must have at least 81 hit points, including protoss shield points. Attacking the Medic or running a Melee AI Script for the com
    13 KB (2,135 words) - 17:38, 9 February 2019
  • This spell is used by the Shield Battery (Protoss Building). [[Category:Protoss]]
    6 KB (934 words) - 00:27, 21 March 2015
  • ...at any point in time. Units include anything from [[Terran Marine]]s to [[Protoss Pylon]]s to [[Vespene Geyser]]s and even the Installation [[tileset]]'s var ...0 HP. This will result in the unit having a wireframe glow, as if they had Protoss shields.
    17 KB (2,206 words) - 00:28, 21 March 2015
  • ...s burrow, lockdown, psionic storm, etc. See [[Spells (Terran)]], [[Spells (Protoss)]], and [[Spells (Zerg)]] for a list of spells. *5 = Protoss Armor
    6 KB (875 words) - 00:28, 21 March 2015
  • ...ty to [[cloaking|cloak]], whether it be by [[spell]], with the help of a [[Protoss Arbiter]], or by being [[Set Doodad State|disabled]]. Much like fog of war
    4 KB (680 words) - 00:28, 21 March 2015
  • ...ision]] of them). [[Protoss]] buildings must also either be powered by a [[Protoss Pylon]] or enabled (before being disabled). [[Terran]] add-ons must be atta ||[[Protoss Corsair]]||60||Unit||Crashes
    14 KB (1,789 words) - 13:15, 19 April 2017
  • Unused Protoss Building1 Unused Protoss Building2
    36 KB (4,931 words) - 15:16, 4 December 2023
  • *0x3C - Protoss Corsair *0x3D - Protoss Dark Templar (Unit)
    6 KB (1,136 words) - 00:31, 21 March 2015
  • *0X05 - Protoss Armor *0X06 - Protoss Plating
    2 KB (300 words) - 00:31, 21 March 2015
  • | glurdyp.bin || TerranRR || Protoss briefing room | ptextbox.bin || TextBox || Protoss chat textbox (In-Game)
    5 KB (669 words) - 00:32, 21 March 2015
  • *e.g. 0 = Terran Marine, 32 = Firebat, 84 = Protoss Observer.
    524 B (79 words) - 00:32, 21 March 2015
  • [[Protoss Interceptor]]s and [[Protoss Scarab]]s are ''subunits'', or [[units]] that are built by and stored in ot Normally, when Interceptors move out of their host [[Protoss Carrier|Carrier]]'s range, they quickly turn around and head back. However,
    6 KB (975 words) - 11:52, 12 July 2016
  • Create Unit("Player 2", "Protoss Observer", 1, "Arena"); Create Unit("Player 2", "Protoss Observer", 1, "Arena");
    25 KB (3,736 words) - 21:14, 18 November 2015
  • |Protoss Corsair || 60 || 36 || 32 || 18 || 17 || 16 || 15 || 9 || 67 || 6.67 || 8 | |Protoss Dark Templar || 61 || 24 || 26 || 12 || 11 || 6 || 19 || 7 || - || 5 || 12
    28 KB (1,749 words) - 05:57, 1 June 2020
  • 60 Protoss Corsair 175 Unit 61 Protoss Dark Templar 162.5 Unit
    9 KB (766 words) - 00:34, 21 March 2015
  • *Blue = Protoss Dark Archon. *Teal = Protoss Corsair.
    2 KB (275 words) - 00:35, 21 March 2015
  • ...ts of different combinations of numbers in the large and small boxes. With Protoss and Terran each combination has two different out comes, with Zerg there is *Note that these were made with 9 clusters of 100 Protoss units, and each unit was counted by hand (or eye) five times according to t
    2 KB (362 words) - 00:35, 21 March 2015
  • *Enable doodad state for 'Protoss Photon Cannon' at 'Location'.
    2 KB (268 words) - 00:35, 21 March 2015
  • ...- A transport unit (Zerg Overlord, Yggdrasill (Overlord), Terran Dropship, Protoss Shuttle) can be used to hold units inside. Units unloaded from the transpor ...Web Select''' - Using either the Zerg Defiler's Dark Swarm ability or the Protoss Corsair's Disruption Web ability, players can freely target specific points
    15 KB (2,355 words) - 00:35, 21 March 2015
  • Bring("Current Player", "Protoss Scarab", "SYSTEM_Targets", At least, 1); Move Location("Current Player", "Protoss Scarab", "SYSTEM_Targets", "SYSTEM_Scan");
    10 KB (1,686 words) - 00:36, 21 March 2015
  • ...Y game of that game type. For example, if you make a trigger to kill all [[Protoss Probe]]s and add it to the Melee game template, all Probes will die in ANY
    2 KB (279 words) - 00:37, 21 March 2015
  • # 118 Shuttle (protoss\shuttle.grp) imgul 119 0 42 # ShuttleShad (protoss\shuttle.grp)
    5 KB (747 words) - 00:37, 21 March 2015
  • |race=Protoss |produces_units=[[Protoss Probe|Probes]]}}
    533 B (67 words) - 00:38, 21 March 2015
  • ...numbers to create mass amount of units. Unlike Terran Command Centers and Protoss Nexuses, Zerg Hatcheries can produce three units simultaneously.
    1 KB (157 words) - 00:38, 21 March 2015
  • Create an isolated area. Place a Player 2 [[Protoss Dark Archon]]. Place a mechanical unit that does not use [[energy]] for Pla ...yet build. (If, for example, [[Protoss Dragoon]]s are left enabled, but [[Protoss Cybernetics Core]]s are disabled, then the player cannot ordinarily build D
    10 KB (1,693 words) - 01:59, 16 February 2017
  • *[[Protoss Observer]] *[[Protoss Dark Templar]]
    6 KB (917 words) - 00:38, 21 March 2015
  • ...t pre-place a computer-controlled [[Cocoon]] with 0HP and a [[Raszagal]] [[Protoss Corsair|Corsair]]. The Corsair must be attacking the Cocoon constantly. Whe
    2 KB (306 words) - 00:39, 21 March 2015
  • |race=Protoss ...lons give their owner [[supply]]. All Protoss structures (except for the [[Protoss Nexus|Nexus]]) must be constructed within range of a Pylon, and must remain
    1 KB (149 words) - 00:39, 21 March 2015
  • |race=Protoss ...units' attack and defence and also allows you to upgrade [[Protoss Dragoon|Protoss Dragoons']] range attacks.
    647 B (87 words) - 00:39, 21 March 2015
  • ...ds. For example, you need Templar Archives to advance to the next level of Protoss Ground Weapons. But the Shields don't have a requirement.
    25 KB (4,517 words) - 00:40, 21 March 2015
  • ** '''02''' - Protoss * 5 = Protoss Armor
    53 KB (8,294 words) - 20:13, 4 June 2023
  • =Protoss= ====Protoss Air====
    7 KB (656 words) - 01:16, 21 October 2022