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  • This spell is used by the Shield Battery (Protoss Building). [[Category:Protoss]]
    6 KB (934 words) - 00:27, 21 March 2015
  • |race=Protoss |produces_units=[[Protoss Probe|Probes]]}}
    533 B (67 words) - 00:38, 21 March 2015
  • |race=Protoss ...lons give their owner [[supply]]. All Protoss structures (except for the [[Protoss Nexus|Nexus]]) must be constructed within range of a Pylon, and must remain
    1 KB (149 words) - 00:39, 21 March 2015
  • |race=Protoss ...units' attack and defence and also allows you to upgrade [[Protoss Dragoon|Protoss Dragoons']] range attacks.
    647 B (87 words) - 00:39, 21 March 2015

Page text matches

  • ==Protoss Balance== Protoss players more than anything need room to flank, or PvT becomes problematic.
    13 KB (2,368 words) - 00:23, 21 March 2015
  • ...Crystal Formation]], [[Mining Platform]], [[Ruins]], [[Protoss Marker]], [[Protoss Unused]] (both of them), [[Unused Terran Bldg]] (both of them), [[Terran Ma ...certain disabled unit sprites on the map. (Examples: [[Protoss Archon]], [[Protoss Pylon]], [[Terran Siege Tank]], etc.)
    3 KB (477 words) - 00:24, 21 March 2015
  • '''Protoss''' '''Protoss'''
    3 KB (449 words) - 00:24, 21 March 2015
  • ...o Cannon does 260 explosive damage to a single target. Plague also ignores Protoss shields and does damage directly to the unit or buildings HP. See the 3 spe See also: [[Spells (Terran)]], [[Spells (Protoss)]], [[Spells (Zerg)]].
    3 KB (411 words) - 17:49, 2 August 2015
  • ==Protoss==
    5 KB (777 words) - 00:24, 21 March 2015
  • ;[[Protoss]] [[Shields|Shield]] range (2 Bytes):
    2 KB (340 words) - 00:25, 21 March 2015
  • ...ey will still consume [[energy]] if an attempt is made to use them. When [[Protoss]] and [[Terran]] worker units are ordered to construct buildings, the cost
    5 KB (760 words) - 00:25, 21 March 2015
  • [[File:PlaceCOP01.png]] Place COP is an ability of the Terran Flag Beacon, Protoss Flag Beacon, and Zerg Flag Beacon. A flag beacon can only use this ability
    1 KB (191 words) - 00:26, 21 March 2015
  • *Some units, such as the [[Protoss Zealot]] and [[Protoss Dark Templar]], have off-center collision boxes. Because of this, one must ...aver|Reaver]], as can the [[Protoss Interceptor|Interceptors]] inside of [[Protoss Carrier|Carriers]]. Because of this, a location smaller than a Reaver that
    20 KB (3,274 words) - 21:12, 16 November 2020
  • *Protoss Shields: 7 *Protoss shields use 7, (256p/sp / 7p/f) / (1000ms/s / 42ms/f) = 1.536 seconds per s
    3 KB (413 words) - 14:10, 30 March 2021
  • ...e -- [[Terran]]s use [[Terran Refinery|Refineries]], the [[Protoss]] use [[Protoss Assimilator|Assimilators]], and the [[Zerg]] use [[Zerg Extractor|Extractor ...to construct medium-to-high-tier units, such as [[Terran Firebat]]s and [[Protoss Carrier]]s. Bases generally come equipped with fewer Vespene Geysers than [
    3 KB (445 words) - 00:26, 21 March 2015
  • ...in-game when a [[powerup]] is moved on top of them. [[Terran SCV]]s and [[Protoss Probe]]s can stack themselves by constructing buildings over themselves; SC
    2 KB (344 words) - 00:26, 21 March 2015
  • *Using layers and groups of the [[Protoss Pylon]] Aura sprite to make an area look as though it were underwater. *[[Protoss Dark Templar]] (and the [[Dark Templar|hero variant]])
    4 KB (695 words) - 00:26, 21 March 2015
  • Protoss Dark Templar(Unit) Protoss Zealot
    6 KB (1,030 words) - 00:26, 21 March 2015
  • ...hockwave on nearby enemy spellcasters. They will also cast it on groups of protoss units to remove their shields. ...are on an enemy unit, the unit must have at least 81 hit points, including protoss shield points. Attacking the Medic or running a Melee AI Script for the com
    13 KB (2,135 words) - 17:38, 9 February 2019
  • This spell is used by the Shield Battery (Protoss Building). [[Category:Protoss]]
    6 KB (934 words) - 00:27, 21 March 2015
  • ...at any point in time. Units include anything from [[Terran Marine]]s to [[Protoss Pylon]]s to [[Vespene Geyser]]s and even the Installation [[tileset]]'s var ...0 HP. This will result in the unit having a wireframe glow, as if they had Protoss shields.
    17 KB (2,206 words) - 00:28, 21 March 2015
  • ...s burrow, lockdown, psionic storm, etc. See [[Spells (Terran)]], [[Spells (Protoss)]], and [[Spells (Zerg)]] for a list of spells. *5 = Protoss Armor
    6 KB (875 words) - 00:28, 21 March 2015
  • ...ty to [[cloaking|cloak]], whether it be by [[spell]], with the help of a [[Protoss Arbiter]], or by being [[Set Doodad State|disabled]]. Much like fog of war
    4 KB (680 words) - 00:28, 21 March 2015
  • ...ision]] of them). [[Protoss]] buildings must also either be powered by a [[Protoss Pylon]] or enabled (before being disabled). [[Terran]] add-ons must be atta ||[[Protoss Corsair]]||60||Unit||Crashes
    14 KB (1,789 words) - 13:15, 19 April 2017

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