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  • All of the visible parts of a map are organized into '''map layers'''. ...s (Technology and Spells settings). See [[scenario.chk] for all parts of a map.
    2 KB (341 words) - 00:25, 21 March 2015
  • ...[[units]] that may exist during gameplay, or the number of [[locations]] a map may contain. == List of map limits ==
    2 KB (340 words) - 00:25, 21 March 2015
  • ...sage "Cannot create more units." This limit was set by Blizzard to prevent map lag. During map max, units may be queued, but they will not be produced until the map unmaxes. (This is not true for [[Zerg]] players; [[Zerg Larva|larva]] can s
    5 KB (760 words) - 00:25, 21 March 2015
  • ...I've realized there's this one VERY important factor that contributes to a map's popularity, one everyone seems to overlook. ...gain and again just for fun. You need something else in order to take your map to the next level.
    6 KB (1,039 words) - 00:29, 21 March 2015
  • ...se Map Settings''' ('''UMS''') is a StarCraft game type. In UMS games, the map's [[triggers]] are executed, pre-placed units are processed, and all altera
    707 B (103 words) - 00:30, 21 March 2015
  • This is a simple guide that will teach you how to give a map increased speed. ...a new map. Place a Scarab (or Interceptor, or possibly other units) on the map. It must be the first unit you place.
    1 KB (183 words) - 00:35, 21 March 2015

Page text matches

  • ...h the emphasis on the description of fundamental game mechanics and common map making methods and practices. This wiki is supported by Staredit Network (S ...ign="center" | This category contains articles describing StarCraft common map making practices, techniques and concepts, they answer questions "How is it
    2 KB (286 words) - 04:02, 9 April 2020
  • ...maps, there's plenty of those already. Rather, it focuses on the concepts map-makers need to be aware of to create maps that don't suck. The emphasis her ...in to make the map playble for that race. Keep in mind that you can make a map that balanced in two ways: it can play to every race's strengths or balance
    13 KB (2,368 words) - 00:23, 21 March 2015
  • ...middle trigger kills all the [[Terran Marine (StarCraft)|marines]] on the map for Current Player. Then the next trigger, which fires immediately after t ...Map Revealer for Player at Location" because it will not actually remove a map revealer (they can only be removed by the Remove All Unit action) so the on
    3 KB (410 words) - 04:16, 2 August 2015
  • ...k, word wrap point, or other control character is encountered. Third-party map editors allow mappers to insert these control characters into various place ...obby. Note that due to patch 1.14, alignment characters and line breaks in map titles make games unjoinable, and no control codes function in Force names.
    5 KB (835 words) - 14:31, 11 August 2022
  • ...ted here can and usually will cause ''[[StarCraft]]'' to crash. If your [[map]] is crashing and you can't figure out why, read through this list and make *Placing certain units on the map.
    3 KB (477 words) - 00:24, 21 March 2015
  • ...be placed on a cliff section with a specific minimum width.) Third-party [[map editor]]s allow mappers to completely ignore these limitations and place do
    1 KB (211 words) - 00:24, 21 March 2015
  • ...hat the unit will be created such that an illegal frame is viewed, and the map will crash. If not, the unit is angled 45 degrees towards the bottom, alway
    3 KB (449 words) - 00:24, 21 March 2015
  • ...sions, you may have noticed that certain buildings are visible on the mini-map, despite your units not ever having seen them. This was done by "cutting ou Typically, map makers never touch the Fog of War layer, and if/when they do, they either r
    2 KB (407 words) - 00:24, 21 March 2015
  • ...the map environment, uses computational resources, progresses in certain [[map limits|limits]], is held under control of intellectual or computer [[player === Use map settings types ===
    1 KB (185 words) - 00:24, 21 March 2015
  • ...that was popular when Starcraft came out. Before you can play a .wav in a map, you have to import it using Scenario > Sounds, or Ctrl + Shift + S. NOTE: **A map to start after the current one is completed, for if you’re making a custo
    9 KB (1,518 words) - 19:08, 24 November 2019
  • All of the visible parts of a map are organized into '''map layers'''. ...s (Technology and Spells settings). See [[scenario.chk] for all parts of a map.
    2 KB (341 words) - 00:25, 21 March 2015
  • ...[[units]] that may exist during gameplay, or the number of [[locations]] a map may contain. == List of map limits ==
    2 KB (340 words) - 00:25, 21 March 2015
  • ...sage "Cannot create more units." This limit was set by Blizzard to prevent map lag. During map max, units may be queued, but they will not be produced until the map unmaxes. (This is not true for [[Zerg]] players; [[Zerg Larva|larva]] can s
    5 KB (760 words) - 00:25, 21 March 2015
  • ...n" -- solid black tiles with strange properties. However, only third-party map editors (that allow access to all tiles in a tileset) allow mapmakers to pl
    2 KB (275 words) - 00:26, 21 March 2015
  • The map Flag Beacon to Bunker demonstrates using Flag Beacons to place Bunkers. The
    1 KB (191 words) - 00:26, 21 March 2015
  • ...[[map]]. [[Vision]] and [[triggers]] also operate on a per-player basis. A map cannot have more than eight players (excluding Neutral). Virtually every ''StarCraft'' map features a human player. Human players are the actual people that play maps
    2 KB (303 words) - 00:26, 21 March 2015
  • When making maps for StarCraft, map makers often encounter a number of oddities and esoteric details that can l ...ring]]) and actions (like Remove Unit At Location) do not detect or affect Map Revealers.
    20 KB (3,274 words) - 21:12, 16 November 2020
  • ...the game costs some amount of minerals. In maps created with third-party [[map editor]]s, multiple Mineral Fields may be [[Stacking|stacked]] in the same
    3 KB (445 words) - 00:26, 21 March 2015
  • Generally, buildings can only be stacked when pre-placed in a third-party map editor, or when using certain [[trigger]] techniques. Most ground units can Stacking requires that you have a third-party map editor, like [[SCMDraft 2]] or [[StarForge]].
    2 KB (344 words) - 00:26, 21 March 2015
  • ...map editors limit mappers to placing 250 doodads with sprites. Third-party map editors allow an unlimited number of sprites to be placed, though ''[[StarC Because of [[Map limits|''StarCraft''<nowiki/>'s limitations]], it is wise to limit yourself
    4 KB (695 words) - 00:26, 21 March 2015

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