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- *Placing certain [[sprites]] on the map. (Examples: [[Psionic Storm]], Grenade Shot Smoke, White Circl *Placing certain [[Units#Extended units|extended units]] or extended sprites on the map. (buffer overflow)3 KB (477 words) - 00:24, 21 March 2015
- ...m unit-like functionality. Such doodads (or, to be more accurate, the unit sprites they are paired with) can be [[Set Doodad State|enabled or disabled]], allo1 KB (211 words) - 00:24, 21 March 2015
- Units placed as sprites in StarForge or Scmdraft 2 have a "Disabled" flag. Checking this flag can c All non-unit disabled sprites (ID 228 or higher) do nothing or crash.3 KB (449 words) - 00:24, 21 March 2015
- Doodads are terrain features such as trees and rocks. Some doodads use sprites. Place [[Sprites]] in this layer. Sprites are images that are not part of the terrain tiles.2 KB (341 words) - 00:25, 21 March 2015
- ...dads. If ever you over-pass this limit, ''StarCraft'' will ignore the last sprites created.2 KB (340 words) - 00:25, 21 March 2015
- ...lk over them, but they cannot walk over other units. Disabled powerup unit sprites therefore do not displace units they are moved onto.20 KB (3,274 words) - 21:12, 16 November 2020
- ...egins (with burrowed units being the sole exception). Only pre-placed Unit Sprites can stack.2 KB (344 words) - 00:26, 21 March 2015
- [[File:Unknown Sprites.png|thumb|right|The "Unknown 06" and "White Circle" sprites, viewed in [[SCMDraft 2]].]] ...ber of sprites to be placed, though ''[[StarCraft]]'' can only process 499 sprites in-game (including unit attack and death animations).4 KB (695 words) - 00:26, 21 March 2015
- ...f the units could pass it. Anyways, that was just a quick note telling you sprites can also be used to something else than for "block coverage".7 KB (1,214 words) - 00:27, 21 March 2015
- ...p.) '''Doodad''' units are units that typically appear in the form of Unit Sprites attached to doodads. == Unit sprites ==17 KB (2,206 words) - 00:28, 21 March 2015
- ...the upgraded ghost (including [[heroes]]) can be a [[Sprites#Disabled unit sprites|disabled unit sprite]] so that any unit can walk over it. Infested Kerrigan4 KB (680 words) - 00:28, 21 March 2015
- ...et have [[Sprites#Unit sprites|unit sprites]] attached to them; these unit sprites function quite similarly to ordinary units. The units include doors and "tr14 KB (1,789 words) - 13:15, 19 April 2017
- In-game images for sprites (including units, weapons, spells, buildings, etc.).10 KB (1,548 words) - 14:30, 1 June 2023
- ...tile and sprite components. Don't worry about what that means; we'll cover sprites later. The terrain tiles, however, can be then grabbed and used with Copy a ...use grids (combined with the 'Snap to' options) for aligning any units and sprites you'll need, but having guide lines drawn for tile placement is also handy6 KB (969 words) - 00:34, 21 March 2015
- ...se that if you're doing things right. Same goes with other limits, such as sprites (which max out at 499). The less you abuse the game's limits, the better of6 KB (1,027 words) - 00:34, 21 March 2015
- '''Step 7:''' Add Sprites to your chosing. Becareful to not over do the sprites! The Sprite that makes it look like a waterfall is under: Spites;Unknown;Un1 KB (225 words) - 00:34, 21 March 2015
- Placing the buildings as Unit Sprites and checking their Disabled property will also prevent them from lifting. A1 KB (226 words) - 00:34, 21 March 2015
- ...d in [[SCMDraft 2]] and [[StarForge]]. They store pieces of [[terrain]], [[sprites]], [[units]], and [[doodads]] called '''brushes'''. Brush files act as pale2 KB (310 words) - 00:39, 21 March 2015
- =="DD2 " - StarEdit Sprites (Doodads)== =="THG2" - StarCraft Sprites==53 KB (8,294 words) - 20:13, 4 June 2023