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  • ...JaFF is also available: [http://www.staredit.net/topic/8240/2/#170456 Test map of new DDS]
    6 KB (975 words) - 11:52, 12 July 2016
  • ...ing hyper triggers), one of them will be able to run a Wait action and the map hyper triggers will not pause (because there will be another player still p ...ger. It is strongly recommended that you use multiple copies of it in your map; generally, about four of them will do.
    7 KB (1,059 words) - 22:52, 2 August 2015
  • ...gh time) can be even less desirable. Elementa is an excellent example of a map that used spatial separation to attribute the spell to the appropriate play ...s (even if prompted by player events). For instance, in my Time Down arena map, the only method of damaging a player was through spells which decided whic
    9 KB (1,618 words) - 00:33, 21 March 2015
  • Each of the methods described has uses in certain map making situations. Imagine a map with 3 zerglings. When a player kills a zergling he should be rewarded with
    19 KB (3,132 words) - 11:24, 14 June 2016
  • A grid is a method of 'marking' certain points (or 'coordinates') on a map without creating a location for each of the points. The ultimate goal of an ...t, last created or moved (in that order) unit. For example, arrange a test map with 5 Terran Marines owned by P1 (red) scattered in a location called "Are
    25 KB (3,736 words) - 21:14, 18 November 2015
  • ...phacks block these units, so it is irrelevant whether or not they crash on map load or on view. |Map Revealer || 101 || 27 || 31 || 13 || 13 || 13 || 17 || 10 || - || - || 0 ||
    28 KB (1,749 words) - 05:57, 1 June 2020
  • ...s possible to do basic mathematical operations with triggers. Refer to the map Binary Calculator for an example of add, subtract, multiply, and divide.
    3 KB (519 words) - 00:33, 21 March 2015
  • ...hoice. Sadly, I can't find my map of the hydralisk I made, but I do have a map a friend of mine made with a photon cannon wireframe made the same way I ma ...top left corner of each bubble. I have made a 6 step mini tutorial in this map to show exactly how to create one of these mini bubbles. Ignore the 6th ste
    4 KB (682 words) - 00:34, 21 March 2015
  • ...urrent tileset. But beyond that, you'll need more options. Each of a given map's tileset's Terrain types are constrained by which adjacent terrain types t Unless you plan to make your entire map with rectangular terrain, of course.
    6 KB (969 words) - 00:34, 21 March 2015
  • ...much space do you estimate you'll need for each? Will these fit into your map dimensions? The better you can answer these questions (and any others you c ...ere things will go. Then I focus on only the most 'important' parts of the map (the stuff I can't function without having at least in basic form), and go
    6 KB (1,027 words) - 00:34, 21 March 2015
  • -Its good for when you want to save space on your map but of course its hard for units to maneuver ...these tips by heart and altar your terrain to your specific terrain piece/map.
    8 KB (1,320 words) - 00:34, 21 March 2015
  • ...twice the width of the map (for left shifting) or twice the height of the map (for top shifting) on the location you wish to shift and then centering tha ...he middle of the left shifting location directly on the left border of the map.
    4 KB (704 words) - 00:34, 21 March 2015
  • ...ary, they are highly recommended for unnoticeable effects. A demonstration map can be found here. ...Ore, and "DC1". If you leave this at a 1:1 ratio, nothing will happen. The map will appear regular. However, if you change the ratio, say 1 DC3:2 Ore, and
    5 KB (887 words) - 00:34, 21 March 2015
  • In a map where the player only controls one unit, playing footstep sounds when that ...complexity by using different footstep sounds for different areas of your map (such as metal in one area and dirt in another). You can also introduce ran
    1 KB (183 words) - 00:35, 21 March 2015
  • ...that the unit cannot be moved to, the unit will lose its move orders. The map [http://www.staredit.net/?file=269 Try to Move] demonstrates this method by
    3 KB (459 words) - 00:35, 21 March 2015
  • Now have another unit placed elsewhere where it wont interfere with the map. I will use a Zerg Drone in my example. Make a location around it. I'll cal Example Map: [http://www.staredit.net/?file=274 Burrow Detection]
    2 KB (250 words) - 00:35, 21 March 2015
  • This is a simple guide that will teach you how to give a map increased speed. ...a new map. Place a Scarab (or Interceptor, or possibly other units) on the map. It must be the first unit you place.
    1 KB (183 words) - 00:35, 21 March 2015
  • It is possible to manipulate Creep in a Use Map Settings map by using specific triggers. Creep can be forced to decay or even (in limite This cycle appears to be map-wide: only 1 piece of Creep on the map can decay during any stage, with generally the Creep that was most recently
    7 KB (1,185 words) - 00:35, 21 March 2015
  • ...players to "select" different items in order to make decisions within the map. ...move it back and then make any wanted changes to the current state of the map.
    15 KB (2,355 words) - 00:35, 21 March 2015
  • ...make use of random numbers. Use one of the methods described below if your map requires randomization. ...he junkyard dog AI do not move randomly when they are near the edge of the map (they have an extremely high chance of moving away from the edge).
    6 KB (1,013 words) - 11:26, 22 May 2019
  • ...d select "Brood War" Now that you have that done, you should make a simple map which features two units. One of them that you will try to detect is HP and ...completed these steps you should now open the game and start playing your map.
    8 KB (1,500 words) - 00:36, 21 March 2015
  • ...vement detection. They can also be centered on units near the edges of the map without being pushed off the edges. Other uses include varying degrees of u # Create a location in your map editor ([[SCMDraft 2]])
    4 KB (758 words) - 00:36, 21 March 2015
  • ..." errors appear, then it is a firm sign that the arena is too close to the map edge. Note that this particular trigger is slightly different in the example map (that will be uploaded as soon as the DB becomes functional).
    10 KB (1,686 words) - 00:36, 21 March 2015
  • ...coordinates. When the unit has moved enough to change his coordinate, the map detects what coordinates have changed and how: increased or decreased. As seen in the map Unit Coordinates, each axis is made of repeating set of three things - two
    13 KB (2,025 words) - 00:36, 21 March 2015
  • ...implied that it is done by centering on a nonexistent unit; I like to use Map Revealers because it is impossible for them to exist inside a location. ...get the middle of many location lengths to many specific lengths from the map border.
    13 KB (2,240 words) - 00:36, 21 March 2015
  • ...ee game template, all Probes will die in ANY Melee game, regardless of the map. ...Craft trigger file output from a map editor. It contains the triggers of a map.
    2 KB (279 words) - 00:37, 21 March 2015
  • Reveals the entire map for the player. This cheat can be toggled, but the map will remain explored after its activation. ...gardless of the supply limit, though the 200-per-civilization limit (and [[map max]], obviously) still applies.
    10 KB (1,693 words) - 01:59, 16 February 2017
  • ...while constructing a building, the incomplete building will remain on the map. Another SCV can be sent to finish it.
    1 KB (155 words) - 00:38, 21 March 2015
  • Third-party [[map editors]], such as [[SCMDraft 2]], allow mapmakers to use this trigger acti
    6 KB (917 words) - 00:38, 21 March 2015
  • ...ability to create a [[Scanner Sweep]] allows them to view any area of the map, including [[Cloaking|cloaked]] and [[burrow]]ed [[units]], for a short tim
    529 B (73 words) - 00:38, 21 March 2015
  • ...les act as palettes for such elements, and allow brushes to be placed on a map with relative ease. ...ect the brush from the listbox on the Brush Palette, and then click in the map.
    2 KB (310 words) - 00:39, 21 March 2015
  • Wait blocks commonly occur when a map's triggers use both Waits and Wait-based [[hyper triggers]]. ...all. ''Then'', the game delays the actions following the Wait. Consider a map with the following two triggers:
    6 KB (871 words) - 05:58, 23 November 2019
  • ...tor, and go to the terrain. Click the type you want, and paint it onto the map. It's that simple!
    2 KB (309 words) - 00:40, 21 March 2015
  • ..., the latter still nevertheless wins out for the spot as preferred primary map editor, given both the lack of bugs and the fact that said features are not SCMDraft 2 is a great map editor for [[Terrain|terraining]] maps and allows you to use square terrain
    4 KB (681 words) - 00:40, 21 March 2015
  • '''StarCraft Campaign Editor (StarEdit)''' is the stock map editor provided by Blizzard to create custom StarCraft [[maps]]. Compared t
    499 B (71 words) - 03:13, 6 August 2015
  • ...mitted. However they may or may not be read by StarEdit, and may cause the map to be unreadable in an editor. =="TYPE" - Map Type==
    53 KB (8,294 words) - 20:13, 4 June 2023
  • ...ge before and the following are just my empirical observations from a test map in SC.
    2 KB (281 words) - 03:02, 1 August 2023
  • ...TIONS are no longer be, such as a slain Zeratul Hero has been being on the map again.
    2 KB (342 words) - 06:32, 16 February 2017

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