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  • <1> is used for units or buildings.
    1 KB (172 words) - 00:32, 21 March 2015
  • ...at|Firebats]], or [[Terran Ghost|Ghosts]]) are loaded into the Bunker; the buildings are priced accordingly. [[Triggers]] detect the completion of the building * You also need [[hyper triggers]] to make the transition between buildings smooth.
    8 KB (1,167 words) - 00:33, 21 March 2015
  • ...nate them one by one. Once again advanced triggers may be used to have the buildings/units regenerate. If every building is in one big location, then a move or
    9 KB (1,618 words) - 00:33, 21 March 2015
  • In this tutorial we're going to go into the fatty layer of Badlands that is buildings. Construction of a building in Badlands may look like a tedious process, bu ...n the middle so that the body doesn't look messy. Keep in mind that larger buildings may need this 2x1 piece more than once.
    2 KB (320 words) - 00:34, 21 March 2015
  • ...directly, but there are several ways to prevent players from moving their buildings. ...attackers near the buildings, or by creating an air-only location over the buildings and killing anything that enter it. If you destroy a player's building for
    1 KB (226 words) - 00:34, 21 March 2015
  • ...ot be manually controlled, only auto attack. Sort of like bunkers. Crystal buildings cannot upgrade, create units or have vespene gas/minerals returned to them.
    2 KB (268 words) - 00:35, 21 March 2015
  • Next, add some pre-placed buildings where you want the permanent Creep to appear. (Note that this method essent |description=Permanent Creep: Remove pre-placed buildings (Optional)
    7 KB (1,185 words) - 00:35, 21 March 2015
  • ...be shooting at units with one-shot kills (with notable exceptions) and no buildings. Note: You cannot completely disable a unit from firing at all because the
    3 KB (529 words) - 00:35, 21 March 2015
  • '''Liftoff Select''' - Any buildings with the Liftoff ability (Terran Command Center, Terran Barracks, Terran En '''Addon Select''' - Through Terran buildings capable of constructing Addons (Terran Command Center, Terran Factory, Terr
    15 KB (2,355 words) - 00:35, 21 March 2015
  • '''Protoss Nexus''' are [[Protoss]] resource-gathering buildings in ''[[StarCraft]]''. Their ability to process mined minerals makes them hi
    533 B (67 words) - 00:38, 21 March 2015
  • ...n]] worker units in ''[[StarCraft]]''. They mine [[minerals]], construct [[buildings]], and are built from the [[Terran Command Center]],
    425 B (57 words) - 00:38, 21 March 2015
  • |category=[buildings] ...pply Depots''' are [[Terran]] supply buildings in ''[[StarCraft]]''. These buildings are required very early in a game to allow the player to expand his army.
    568 B (79 words) - 00:38, 21 March 2015
  • ...erran Command Center has the ability to lift itself just like other Terran buildings. It can also create two add-ons which are the Comsat station and the Nuclea
    851 B (120 words) - 00:38, 21 March 2015
  • '''Zerg Hatcheries''' are [[Zerg]] resource-gathering buildings in ''[[StarCraft]]''. Their ability to process mined minerals makes them hi
    1 KB (157 words) - 00:38, 21 March 2015
  • Place some indestructible buildings for the computer player 6, plus use several Hypertriggers for human player |description= Place (particular)invincible units/buildings for Neutral/Rescuable player at first.
    10 KB (1,693 words) - 01:59, 16 February 2017
  • *Terran [[buildings]] and mechanical [[units]] can be repaired by [[Terran SCV (StarCraft)|Terr *Terran buildings will catch fire when damaged. When their health is in the red, they will sl
    1 KB (155 words) - 00:38, 21 March 2015
  • ...hat do not own or share [[vision]] with them. The exceptions are cloaked [[buildings]] (which are fully visible when seen in [[fog of war]]) and units near [[Vi ===Cloaked Buildings===
    6 KB (917 words) - 00:38, 21 March 2015
  • '''Terran Comsat Stations''' are [[Terran]] scouting/defensive buildings in ''[[StarCraft]]''. Their ability to create a [[Scanner Sweep]] allows th
    529 B (73 words) - 00:38, 21 March 2015
  • '''Terran Nuclear Silos''' are [[Terran]] offensive buildings in ''[[StarCraft]]''. Within the silo, a [[Nuclear Missile]] can be created
    665 B (94 words) - 00:38, 21 March 2015
  • ...[[Terran Factory]] and are commonly used to counter large ground units and buildings. Tanks are extremely useful when they are used in numbers and strategically
    819 B (122 words) - 00:39, 21 March 2015

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