Staredit Network > Forums > SC1 Melee Map Projects > Topic: (8)Chrysalis
(8)Chrysalis
Jan 22 2009, 8:47 pm
By: JCarrill0  

Jan 22 2009, 8:47 pm JCarrill0 Post #1



Quote

Chrysalis
Description: Find the Chrysalis and use it!


Quote
// INFORMATION
  • Tileset: Ashworld
  • Type: Altered Melee (Use Map Settings)
  • Player(s): 2-8
  • Map Size: 192x192

Quote
// AUTHOR NOTES
I decided to redo an old project of mine. I am calling it (8)Chrysalis. It's a Zerg UMS melee map (altered melee), where you can build a Hero unit. A Drone must locate a Young Chrysalis (a powerup) and bring it to a Zerg beacon located near the starting base. If you have the right amount of resources, it turns into a Mature Chrysalis. After about 2 mins (100 secs) you get a Hero Unit, "Infested Kerrigan". You could only control one at a time, but if she died you could make another one.

Quote
// VERSION HISTORY
Version Changes v1.1 (Beta)
  • Fixed a bug where Beacons were not properly removed if a player leaves the game.
  • Fixed a bug where Mission Objectives were not displayed if a player skipped the briefing.
  • Fixed a bug where Multiple Players = more Chrysalis spawning, randomizing all in same area.
  • BALANCE - Players reporting starting with a Hive is bad for balance. Players will now start with a Hatchery.

Version Changes v1.2 (Beta)
  • Removed a trigger that removed ALL young Chrysalis

Version Changes v1.3 (Beta)
  • Fixed grammer in Mission Briefing.

Version Changes v1.4 (Beta)
  • Added trigger to remove EXTRA young chysalis.

Version Changes v1.5 (Beta)
  • Fixed trigger to remove EXTRA young chysalis.
  • Modified the stats for the "Starting" Zerg Overlord.
  • Added random Start locations.
  • Added to the Mission Briefing.

Version Changes v1.6 (Beta)
  • Added Credits.
  • Added Version Changes.
  • Modified various unit & building stats.
  • Resided beacon relocations

Version: 1.7 (Beta)
  • Fixed a Trigger "Spawn Chrysalis (Game Starts)"
  • Removed Trigger "Remove Extra Chrysalis"

Quote from DOWNLOAD


Post has been edited 2 time(s), last time on Nov 24 2015, 9:35 pm by JCarrill0.




Jan 22 2009, 9:36 pm UnholyUrine Post #2



THis is the wrong place to post melee maps.. should be in the melee section :C
This section is for UMS maps.
(reported)



None.

Jan 23 2009, 3:18 am JCarrill0 Post #3



Quote from UnholyUrine
THis is the wrong place to post melee maps.. should be in the melee section :C
This section is for UMS maps.
(reported)
Opps sry about that, thx for moving it




Nov 24 2015, 5:49 pm JCarrill0 Post #4



I updated the first post, was thinking of updating this with NEW hyper-trigters if anyone is willing to test this out.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
[2024-5-19. : 6:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
Please log in to shout.


Members Online: RIVE