Staredit Network > Forums > SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Moderators: Administrators, Global Moderators , rockz, jjf28
Pages: < 1 2 3 424 >

Topic Replies Views Starter / Time Last Post

Redraw black fog of war in scenario
 
20 6366 Aug 6 2019, 8:47 pm
Fruitdispenser
Aug 27 2019, 9:07 pm
Fruitdispenser

StarCraft Mathematics
 Complex Operations with Simple Tools
15 5837 Aug 18 2019, 1:15 am
jjf28
Aug 22 2019, 9:00 pm
T-warp

Using EUD for custom AI
 Is it possible to jump into a custom AI script using EUD?
13 9689 Dec 14 2017, 4:59 pm
jncraton
Aug 20 2019, 4:22 pm
psyhotechnica

Standard Extended Strings
 drafting CHK standards
21 13037 Sep 13 2013, 6:52 pm
jjf28
Jul 12 2019, 1:48 am
jjf28

Mind control
 
2 2433 Jul 4 2019, 1:33 pm
C(a)HeK
Jul 4 2019, 4:33 pm
C(a)HeK

Theory I think: 4 mission 4 episode and bonus
 
2 2392 May 11 2019, 2:39 pm
C(a)HeK
May 11 2019, 3:32 pm
C(a)HeK

6 episode, 7 mission
 Interesting think
3 2762 May 9 2019, 9:48 am
C(a)HeK
May 9 2019, 11:06 pm
Pr0nogo

Using custom portraits in multiplayer without EUDs?
 
2 3663 Mar 18 2019, 6:38 am
Kolokol
Apr 13 2019, 8:04 pm
O)FaRTy1billion[MM]

Facts about the SCR EUD emulator
 Some internal facts about the emulator fromt the dev
33 14934 Dec 20 2017, 10:45 pm
0xeb
Apr 12 2019, 9:57 pm
jjf28

Ctext Tutorial (unlimited strings and more!)
 Say goodbye to the string limit
5 4441 Jan 31 2019, 4:37 pm
Oh_Man
Feb 27 2019, 5:37 pm
MinuteMan

my new proyect, a map ums
 
0 2346 Jan 12 2019, 12:09 am
123dominico
Jan 12 2019, 12:09 am
123dominico

Relative Distance Detection
 This map computes the relative x and y distance between two unit
4 2985 Jan 3 2019, 3:52 am
goobie
Jan 3 2019, 1:23 pm
jjf28

Applications of SCDB
 
1 3320 Nov 25 2018, 3:48 am
MTiger156
Nov 26 2018, 4:18 am
lifebot

How to disable in-game pause
 Get rid of pause trolls
3 3288 Oct 29 2018, 6:01 pm
lifebot
Nov 22 2018, 5:01 am
Ultraviolet

What unit can I disable in game that will crash the map?
 
3 3170 Aug 5 2018, 6:33 am
sethmachine
Aug 8 2018, 10:53 am
lucifirius

List of things to be mindful about when making a UMS map
 If you want your map to be popular on Battle.net
0 2705 May 21 2018, 6:09 am
lifebot
May 21 2018, 6:09 am
lifebot

freeze protection
 
14 7097 Feb 28 2018, 6:02 pm
trgk
May 11 2018, 12:46 pm
trgk

Real-time Difficulty Scaling for Defense Maps
 Adjusting Enemy Waves Health by Player Count
2 2894 Mar 28 2018, 6:20 pm
lifebot
Mar 29 2018, 2:33 am
lifebot

AI Ability Requirements
 
13 9342 May 22 2011, 6:25 pm
Heinermann
Mar 14 2018, 7:43 am
Lanthanide

Creating a complete chess map with euddraft
 Simple...? Example
17 6150 Jan 3 2018, 3:07 am
trgk
Feb 28 2018, 5:59 pm
trgk

Vote for my next map (2 concepts pending)
 
4 3304 Feb 17 2018, 5:37 am
MTiger156
Feb 20 2018, 9:09 pm
lifebot

Questions about EUD Editors..
 
1 2742 Jan 4 2018, 9:56 pm
Pauper
Jan 6 2018, 3:24 pm
JPoker

EUD addresses supported by 1.21.0
 
51 19891 Dec 8 2017, 2:40 am
Neiv
Dec 21 2017, 12:51 pm
jjf28

GREY text completely broken as of latest patch
 Blizzard has done it again.
0 2709 Oct 19 2017, 3:40 pm
Oh_Man
Oct 19 2017, 3:40 pm
Oh_Man

Hallucinated Powerups
 
4 6722 Jun 25 2017, 1:21 am
Sie_Sayoka
Oct 6 2017, 7:44 am
Heinermann

Instant Mineral/Gas Changes
 
0 2594 Oct 2 2017, 9:03 am
Heinermann
Oct 2 2017, 9:03 am
Heinermann

Unit Death Position Detection System
 DPD for short, I guess
30 12028 Mar 8 2009, 5:19 pm
JaFF
Sep 30 2017, 6:20 am
Heinermann

How do blends look in remastered?
 
1 2369 Sep 6 2017, 6:11 am
readabook
Sep 7 2017, 3:49 am
Heinermann

EUD - broken with above 1.16.1?
 
7 4445 Aug 16 2017, 12:13 pm
BumpelSnake
Aug 27 2017, 2:54 pm
Wormer

HP Detection Without VHP or EUDs
 This time, with a test map!
20 8909 Apr 6 2009, 11:15 am
JaFF
Aug 26 2017, 7:36 pm
Wormer

Pages: < 1 2 3 424 >

Members in this forum: None.

[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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