Staredit Network > Forums > SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Moderators: Administrators, Global Moderators , rockz, jjf28
Pages: < 1 « 22 23 24

Topic Replies Views Starter / Time Last Post

Fun with Fog
 
1 3323 Oct 7 2007, 4:31 pm
Citrinate
Oct 17 2007, 10:58 pm
Oyen

Flashback/Prescience?
 
1 3220 Oct 17 2007, 8:56 pm
payne
Oct 17 2007, 10:43 pm
Oyen

Example Maps
 A new system of learning!
20 11277 Aug 29 2007, 12:34 am
Akar
Oct 13 2007, 11:00 am
Viii_iiiV

In game zerg stacking.
 
6 4612 Oct 9 2007, 2:25 am
AntiSleep
Oct 13 2007, 10:16 am
Ahli

Shooter
 
14 5656 Sep 5 2007, 12:31 am
Sarge
Oct 12 2007, 11:52 pm
Sarge

A Suggestion for Map Modders/Makers about MBS
 
5 4517 Sep 24 2007, 9:58 am
SpoR
Oct 11 2007, 1:55 am
Jello-Jigglers

haha running over units with a tank n goliath xD
 idk if its been used, but its hillarious
8 5204 Oct 6 2007, 12:01 pm
Retarded.Whale
Oct 10 2007, 9:16 pm
Jello-Jigglers

maps with SC vers. of flash games
 
8 5241 Sep 13 2007, 3:45 am
Elric111
Oct 6 2007, 6:15 am
Jello-Jigglers

Concept: Mech
 
18 7680 Sep 26 2007, 8:16 pm
Fisty
Sep 29 2007, 4:45 pm
Akar

Idea [ Monster Caracter ]
 Probably a future 'ghost' topic.
15 6851 Sep 24 2007, 12:34 am
Cob
Sep 27 2007, 10:02 pm
Falkoner

Catch Me If You Can?
 
6 5563 Sep 11 2007, 8:53 am
sheepin
Sep 26 2007, 8:36 pm
Aoe325

MANPADs in SC
 
22 11114 Sep 2 2007, 4:56 am
Elric111
Sep 21 2007, 6:30 am
Twitch

Ground Zero
 ... well, just ground protoss men and bldgs
2 4256 Sep 14 2007, 12:23 am
adam2new
Sep 16 2007, 11:53 am
who

Traps on speed
 
13 6569 Aug 30 2007, 8:02 pm
Sie_Sayoka
Sep 14 2007, 12:11 am
The Starport

Auroraless Pylon
 
3 5137 Sep 13 2007, 2:46 am
MrrLL
Sep 13 2007, 6:01 pm
The Starport

Creating a System Shock (2) like map
 What would you inplent?
24 12076 Sep 2 2007, 4:56 pm
Daedalus
Sep 12 2007, 6:21 pm
Daedalus

Island Defense
 & Individual Island Defense
5 4828 Sep 2 2007, 5:30 am
xgmx
Sep 10 2007, 8:46 pm
xgmx

Playing with Physics!
 
11 7075 Sep 7 2007, 2:44 am
Akar
Sep 8 2007, 6:12 pm
Akar

Door Defense
 
6 5205 Sep 2 2007, 4:33 am
xgmx
Sep 3 2007, 1:21 am
Moose

Pages: < 1 « 22 23 24

Members in this forum: None.

[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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