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- ...several men that cannot move, and [[Terran Civilian]]s cannot attack.) '''Unused''' units are unfinished or beta units, such as the [[Independent Starport]] ...into interpreting as unit data. (Unit IDs can go up to 65535 due to binary-related restrictions on the size of computer variables, but Blizzard did not17 KB (2,206 words) - 00:28, 21 March 2015
- ...of strange effects, though the two most common are the [[cloaking]] of non-cloakable units and game crashes. ...oors and "trap" units that attack when hostiles approach. Set Doodad State was designed to allow mappers to manipulate and script the behaviors of these u14 KB (1,789 words) - 13:15, 19 April 2017
- This table was designed to compare all the placeable units in the game. ...ts can't be seen or preplaced or else StarCraft will crash. Nearly all anti-maphacks block these units, so it is irrelevant whether or not they crash on28 KB (1,749 words) - 05:57, 1 June 2020