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  • ...several men that cannot move, and [[Terran Civilian]]s cannot attack.) '''Unused''' units are unfinished or beta units, such as the [[Independent Starport]] ...into interpreting as unit data. (Unit IDs can go up to 65535 due to binary-related restrictions on the size of computer variables, but Blizzard did not
    17 KB (2,206 words) - 00:28, 21 March 2015
  • ...of strange effects, though the two most common are the [[cloaking]] of non-cloakable units and game crashes. ...oors and "trap" units that attack when hostiles approach. Set Doodad State was designed to allow mappers to manipulate and script the behaviors of these u
    14 KB (1,789 words) - 13:15, 19 April 2017
  • This table was designed to compare all the placeable units in the game. ...ts can't be seen or preplaced or else StarCraft will crash. Nearly all anti-maphacks block these units, so it is irrelevant whether or not they crash on
    28 KB (1,749 words) - 05:57, 1 June 2020