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  • Siege Tank (70 damage, explosive) attacks a Zealot (60 shields, 100 hit points, 1 armor) ...does 260 explosive damage to a single target. Plague also ignores Protoss shields and does damage directly to the unit or buildings HP. See the 3 spell pages
    3 KB (411 words) - 17:49, 2 August 2015
  • ...cks, Factory). You can also change the percentage of remaining hit points, shields and energy. If you create a mineral field or vespene geyser, you can change ...nge if you use CREATE UNITS WITH PROPERTIES. These are hit points, energy, shields, hangar count, and resources. NOTE: CREATE UNIT WITH PROPERTIES is for maki
    9 KB (1,518 words) - 19:08, 24 November 2019
  • ;[[Protoss]] [[Shields|Shield]] range (2 Bytes):
    2 KB (340 words) - 00:25, 21 March 2015
  • ...e hits a shielded target with more than 758 total hit points, it will take shields into account when calculating 'two thirds' of its hit points.
    2 KB (363 words) - 00:25, 21 March 2015
  • In [[StarCraft]], regeneration is the slow increase of a unit's health, shields, or energy. ...on, you have to understand that Starcraft hides data from you. Health and Shields each are stored in memory in 4 bytes, however Starcraft only tells you the
    3 KB (413 words) - 14:10, 30 March 2021
  • ...t running will use this ability when fighting enemy units above 100 health+shields with Marines and Firebats. ...casters. They will also cast it on groups of protoss units to remove their shields.
    13 KB (2,135 words) - 17:38, 9 February 2019
  • ...cted units cannot move, attack, or take damage but they restore energy and shields. This effect cannot be removed by the Medic's restoration ability. ==Recharge Shields==
    6 KB (934 words) - 00:27, 21 March 2015
  • ...is will result in the unit having a wireframe glow, as if they had Protoss shields.
    17 KB (2,206 words) - 00:28, 21 March 2015
  • *15 = Protoss Plasma Shields
    6 KB (875 words) - 00:28, 21 March 2015
  • ...od-like" things were possible, such as giving Terran or Zerg units Protoss shields, changing what type of weapon a unit used, changing a unit's portrait and v
    36 KB (4,931 words) - 15:16, 4 December 2023
  • *0X0F - Protoss Plasma Shields
    2 KB (300 words) - 00:31, 21 March 2015
  • #give a unit shields We'll start by giving the marine shields.
    3 KB (562 words) - 00:37, 21 March 2015
  • |shields=750
    533 B (67 words) - 00:38, 21 March 2015
  • |shields=300
    1 KB (149 words) - 00:39, 21 March 2015
  • ...damage, red when it doesn't have much to live, dark blue when it has full shields and displaying transported units etc.) ...r Archives to advance to the next level of Protoss Ground Weapons. But the Shields don't have a requirement.
    25 KB (4,517 words) - 00:40, 21 March 2015
  • ** '''Bit 2''' - Shields is valid ** '''Bit 2''' - Shields is valid
    53 KB (8,294 words) - 20:13, 4 June 2023