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  • Floor Missile Trap Floor Gun Trap
    6 KB (1,030 words) - 00:26, 21 March 2015
  • [[File:Extended Units in SCMDraft2.png|thumb|right|Extended units viewed in SCMDraft 2. An error dialog has appeared as a resu [[File:Hallucinated Units.png|thumb|right|Various Hallucinated units viewed in SCMDraft 2.]]
    17 KB (2,206 words) - 00:28, 21 March 2015
  • *11 = Zerg Missile Attacks *Nuclear Missile*
    6 KB (875 words) - 00:28, 21 March 2015
  • ...s function quite similarly to ordinary units. The units include doors and "trap" units that attack when hostiles approach. Set Doodad State was designed to ...they close; disabling them causes them to open, and let other units pass. Trap units engage and enter their attack states when enabled; disabling them cau
    14 KB (1,789 words) - 13:15, 19 April 2017
  • *0x0E - Nuclear Missile *0x7C - Terran Missile Turret
    6 KB (1,136 words) - 00:31, 21 March 2015
  • *Width - Actual width of the unit's collision box in pixels (sum of left + right + 1) *Right - Number of pixels right from the unit's center
    28 KB (1,749 words) - 05:57, 1 June 2020
  • * Tiles in this section are listed from left to right, top to bottom. ...thus gets two ISOM values associated with it. The index of the rectangle's right tile is that of its left tile + 16.
    53 KB (8,294 words) - 20:13, 4 June 2023
  • *Missile Turret: 64 × 64 *<Nuclear Missile>: 32 × 32
    7 KB (656 words) - 01:16, 21 October 2022