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- [[File:Extended Units in SCMDraft2.png|thumb|right|Extended units viewed in SCMDraft 2. An error dialog has appeared as a resu [[File:Hallucinated Units.png|thumb|right|Various Hallucinated units viewed in SCMDraft 2.]]17 KB (2,206 words) - 00:28, 21 March 2015
- ...example: Upgrading "U-238 Shells" for Marine attack range from level 1 to level 2 or beyond will not make a marine shoot further.) ...st of the upgrade. The "Upgrade factor" is added to the base cost for each level of the upgrade.6 KB (875 words) - 00:28, 21 March 2015
- Set Doodad State lets a mapper ''enable'' or ''disable'' a unit. When door units are enabled, they close; disabling them causes them to open, and let ||[[Left Upper Level Door]]||205||Doodad||Doodad unit; disengages14 KB (1,789 words) - 13:15, 19 April 2017
- ...en units get killed. They can be used to store game variables, such as the level in a defense map, or character HP in a RPG map. Left Upper Level Door36 KB (4,931 words) - 15:16, 4 December 2023
- *0xCD - Left Upper Level Door *0xCE - Right Upper Level Door6 KB (1,136 words) - 00:31, 21 March 2015
- *Width - Actual width of the unit's collision box in pixels (sum of left + right + 1) *Right - Number of pixels right from the unit's center28 KB (1,749 words) - 05:57, 1 June 2020
- The Installation tileset's door doodads can be opened and closed with the Set Doodad State action. When a door is disabled it opens and becomes walkable. When a door is enabled it closes and become a barrier.2 KB (418 words) - 00:35, 21 March 2015
- *Left Pit Door: 100 × 148 *Left Upper Level Door: 136 × 1367 KB (656 words) - 01:16, 21 October 2022