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  • ...at any point in time. Units include anything from [[Terran Marine]]s to [[Protoss Pylon]]s to [[Vespene Geyser]]s and even the Installation [[tileset]]'s var ...the only thing that the players can control during the game, they are one of the few input devices available for use in advanced maps.
    17 KB (2,206 words) - 00:28, 21 March 2015
  • ...[Spells (Terran)]], [[Spells (Protoss)]], and [[Spells (Zerg)]] for a list of spells. ...the upgrade. The "Upgrade factor" is added to the base cost for each level of the upgrade.
    6 KB (875 words) - 00:28, 21 March 2015
  • ...number of strange effects, though the two most common are the [[cloaking]] of non-cloakable units and game crashes. ...State was designed to allow mappers to manipulate and script the behaviors of these units.
    14 KB (1,789 words) - 13:15, 19 April 2017
  • *0x3C - Protoss Corsair *0x3D - Protoss Dark Templar (Unit)
    6 KB (1,136 words) - 00:31, 21 March 2015
  • ...the player, even in StarEdit and SCMDraft, and thus are unchangeable. Many of these values are found by using a modding program, like DatEdit or PyMS. *Width - Actual width of the unit's collision box in pixels (sum of left + right + 1)
    28 KB (1,749 words) - 05:57, 1 June 2020
  • #Subtract 200 of the Max (and Max only!) as it is already available. ...nit List to find values that add up to what you want. Be sure to take note of whether or not what you are using is a building or unit as we will use this
    9 KB (766 words) - 00:34, 21 March 2015
  • |race=Protoss ...units' attack and defence and also allows you to upgrade [[Protoss Dragoon|Protoss Dragoons']] range attacks.
    647 B (87 words) - 00:39, 21 March 2015
  • =Protoss= ====Protoss Air====
    7 KB (656 words) - 01:16, 21 October 2022