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  • '''Hero must survive''' is a [[mission objective]] typically found in [[Starcraft]] ...in the [[storyline]], they cannot be allowed to [[death|die]]. Death of a hero unit results in [[defeat]] for the [[player]].
    699 B (112 words) - 03:56, 9 April 2020

Page text matches

  • *Several '''[[Hero]] units''' have unusual properties: **All hero '''[[Terran Ghost|Ghosts]]''' have attack ranges of 6 instead of 7.
    20 KB (3,274 words) - 21:12, 16 November 2020
  • *[[Protoss Dark Templar]] (and the [[Dark Templar|hero variant]])
    4 KB (695 words) - 00:26, 21 March 2015
  • This ability is used by most Zerg ground units and their corresponding hero units. No energy is required by default. Non-hero units will burrow when idle.
    6 KB (1,030 words) - 00:26, 21 March 2015
  • ...e]], [[Terran Firebat]], [[Jim Raynor]] (Hero Marine), and [[Gui Montag]] (Hero Firebat). No energy is required by default. ...an]] (Hero Ghost), [[Infested Duran]] (Hero Ghost), and [[Alexie Stukov]] (Hero Ghost). It costs 100 energy by default.
    13 KB (2,135 words) - 17:38, 9 February 2019
  • This spell is used by the High Templar, Tassadar (Hero High Templar), and Infested Kerrigan. It costs 75 energy by default. This spell is used by the High Templar and Tassadar (Hero High Templar). It costs 100 energy by default.
    6 KB (934 words) - 00:27, 21 March 2015
  • 74 = Dark Templar(Hero) Dark Templar (Hero): 400
    17 KB (2,206 words) - 00:28, 21 March 2015
  • Dark Templar (Hero) 4.00
    3 KB (305 words) - 00:28, 21 March 2015
  • ...ce you to Role Play without making you pretend to be Dante the fire emblem hero of darkness. In Resident Evil: Raccoon city... you are not put into the cha
    7 KB (1,319 words) - 00:28, 21 March 2015
  • ...re, I kill things!" villain mindset, you could depict the acts of a tragic hero who was betrayed, hypnotized, and decided to exact his vengeance on the wor
    7 KB (1,302 words) - 00:29, 21 March 2015
  • ||[[Dark Templar (Hero)]]||74||Unit||Crashes
    14 KB (1,789 words) - 13:15, 19 April 2017
  • *0x4A - Protoss Dark Templar (Hero)
    6 KB (1,136 words) - 00:31, 21 March 2015
  • ...ific unit. The real dilemma is what you make that player mean (IE a unique hero, an enemy unit type, an level of unit difficulty). *By player (as is done where players have one hero unit).
    9 KB (1,618 words) - 00:33, 21 March 2015
  • ...Perfect KTC system by letting all the Heroes and the Leader -- EXCEPT the Hero who was just awarded -- kill that same Monster unit. The non-trigger parts 2) A Hero kills a Zergling. We'll say it's P3, though this trigger will take care of
    19 KB (3,132 words) - 11:24, 14 June 2016
  • ...urs when the mobile grid is created at a unit that can move around (like a hero in an RPG). Please note that the unit's motion does not cause the glitch by
    25 KB (3,736 words) - 21:14, 18 November 2015
  • |Dark Templar (Hero) || 74 || 24 || 26 || 12 || 11 || 6 || 19 || 7 || - || 4 || 12 || 86 || 130
    28 KB (1,749 words) - 05:57, 1 June 2020
  • *Arbiter (non-hero) owned by a CPU player (not 9-12) with sufficient energy to cast recall (ch
    2 KB (320 words) - 00:35, 21 March 2015
  • ...is no instant effect (except if you do it so it affects in radius from the hero). The spells can only: move from the caster to their destination and then e
    5 KB (893 words) - 00:36, 21 March 2015
  • ...useful for things like damaging spells, poison/radiation/cold effects on a hero, etc. It is simpler than vHP (virtual Hit Points), but it does not offer a
    10 KB (1,686 words) - 00:36, 21 March 2015
  • *[[Dark Templar (Hero)]]
    6 KB (917 words) - 00:38, 21 March 2015
  • <"Is hero", "OR", "Is BW", "Current Unit is", "Defiler", "Or", "Current Unit is", "Un
    25 KB (4,517 words) - 00:40, 21 March 2015

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