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  • The spell has unlimited range. Any point on the map can be targeted. The targeted area will be revealed to the player for a sho ...Whenever a unit becomes blinded, vision is updated for all players on the map.
    13 KB (2,135 words) - 17:38, 9 February 2019
  • Recall teleports units from anywhere on the map to the Arbiter.
    6 KB (934 words) - 00:27, 21 March 2015
  • ...text values found in a StarCraft map. Every modifiable piece of text in a map is a string. Strings may include special control codes to change things lik *Map title and description
    11 KB (1,517 words) - 00:27, 21 March 2015
  • ...se [[strings]]. There is a maximum of 256 switches that may be used in a [[map]]. Switches can be used to keep track of which triggers have been activated *[[Map Limits]]
    1 KB (165 words) - 04:23, 2 August 2015
  • ...''). Also, there are some units that '''bring''' doesn't work with, like [[map revealers]], and some that you might be surprised that it works on, like [[ ...--> Trigger fires when player 1 has at least two marines somewhere on the map.)
    8 KB (1,428 words) - 04:22, 2 August 2015
  • ...cal scenery of the level. Well-placed terrain adds aesthetic appeal to the map. ...ability information. Only [[Map editor#Third-party map editors|third-party map editors]] allow you to alter terrain on a per-tile basis.
    5 KB (723 words) - 00:27, 21 March 2015
  • ...tangular: it represents the real amount of space the unit is taking in the map. As you can notice with an Archon (see Main Image), even though it fits wit To check vision, you can either play it on a map or use the Preview Fog layer on SCMDraft2. You can refer yourself to the wi
    7 KB (1,214 words) - 00:27, 21 March 2015
  • ...of commands that are executed by the game when a [[Use Map Settings|UMS]] map is played. They consist of three main sections: The ''[[player]]s'' that ow When creating a ''StarCraft'' trigger, your map editor will present you with a list of all players and player groups (inclu
    13 KB (2,128 words) - 22:54, 2 August 2015
  • ...beta units, such as the [[Independent Starport]]. (Many of these crash the map.) '''Doodad''' units are units that typically appear in the form of Unit Sp ...isappear at the start of the game) or crash the game. (Some can even crash map editors that use the game's resource files, such as [[SCMDraft 2]].) It is
    17 KB (2,206 words) - 00:28, 21 March 2015
  • Each upgrade's default settings and maximum can be changed in the map editor. An upgrade can range from 0 to 255. For armor upgrades, 1 is added ...it during a game. Its use is limited to setting its default values in the map editor.
    6 KB (875 words) - 00:28, 21 March 2015
  • In StarCraft, '''vision''' refers to what areas of a map are currently visible to a player's units (and hence to that player). A uni #All vision on the map is updated after 100 frames.
    4 KB (680 words) - 00:28, 21 March 2015
  • You can also set any player to 'Neutral' in the 'Map Properties' window of SCMDraft to obtain such an effect.
    2 KB (354 words) - 08:36, 29 July 2019
  • Starcraft supports only .wav files in the map editor when you want to make sounds play in-game. Since players must downlo ...ing from the left individual speaker. Stereo allows for this to happen, to map each speaker individually. For StarCraft, it is just a waste of space, sinc
    2 KB (374 words) - 00:28, 21 March 2015
  • ...ouse to click on them. Lets take a look at a few very popular [[maps]] and map series. ...ract "things" are difficult to pin down and cannot be [[trigger]]ed into a map.
    7 KB (1,319 words) - 00:28, 21 March 2015
  • Map Making Tips by Demaris ...Counters), there are many things that can make the process of creating the map go more smoothly.
    2 KB (369 words) - 00:29, 21 March 2015
  • Map Making Tips by Endarire ...n. For example, in Final Fantasy VII, one thing to do would be to create a map depicting what you think happened that led to AVALANCHE's assault on the Mi
    7 KB (1,302 words) - 00:29, 21 March 2015
  • Map Making Tips by InTeRFeRe Map Development Factor #1:
    4 KB (705 words) - 00:29, 21 March 2015
  • Map Making Tips by KckKryptonite ...nd these are some things you should keep in mind, as I have, when making a map. Just my ...
    2 KB (380 words) - 00:29, 21 March 2015
  • Map Making Tips by MillenniumArmy ...est effort into your maps would also earn you a high quality win over your map.
    8 KB (1,555 words) - 00:29, 21 March 2015
  • Map Making Tips by Dabbu ...created in, and that's basically what will happen to it when you start the map.
    4 KB (772 words) - 00:29, 21 March 2015

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