Staredit Network > Forums > Modding Assistance > Topic: Siege tank with nuke
Siege tank with nuke
Feb 22 2024, 4:26 am
By: drtraphouse  

Feb 22 2024, 4:26 am drtraphouse Post #1



Hi i want to make that Edmund Duke shoting with nuke with long cooldown, but there is always an information OUT OF RANGE, any advice?





None.

Feb 22 2024, 5:53 pm DarkenedFantasies Post #2

Roy's Secret Service

The "Nuclear Missile" weapon has a weapon range of 3, so you need to increase the weapon range. Modifying this weapon will also affect the actual nuclear missiles, so you might want to copy the weapon stats to the Edmund Duke siege weapon instead of changing the weapon ID.




Feb 23 2024, 9:57 am IlyaSnopchenko Post #3

The Curious

And making a unit use the actual nuclear missile is a separate affair (though it's doable).



Trial and error... mostly error.

Mar 2 2024, 5:07 am zsnakezz Post #4



Starcraft Oppenheimer lol.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
[2024-5-19. : 6:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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