Staredit Network > Forums > SC1 Melee Discussion & Strategy > Topic: Maps Smaller Than 64x64
Maps Smaller Than 64x64
Mar 24 2023, 1:44 am
By: Gamma  

Mar 24 2023, 1:44 am Gamma Post #1



I am wondering if it is possible to make maps smaller than 64x64? How? And does it crash Broodwar? I think it would be cool to try something for fun smaller than that.



None.

Mar 24 2023, 1:56 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

With remaster you can have maps smaller than 64x64.




Mar 31 2023, 2:37 am l)ark_ssj9kevin Post #3

Just here for the activity... well not really

Pre-remastered it used to crash unless you previous played a standard-sized map at least once.

But after remastered you can always play them.

For example: http://www.staredit.net/sc1db/file/2323/

I wouldn't recommend going smaller than 64x64 for melee maps though



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
[2024-5-19. : 6:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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