This reminds me a bit of Doom's monster infighting.
... And especially the bug in the early version of Doom where a monster that damaged itself by detonating an exploding barrel would proceed to kill itself, construing that it itself was the source of damage.
This was fixed in later versions, certainly in 1.666 which was the retail version of DOOM II. :-)
I need to point out that setting self-enmity can only be done with AICE. Not triggers.
Post has been edited 1 time(s), last time on Oct 19 2023, 7:00 am by IlyaSnopchenko.
I need to point out that setting self-enmity can only be done with AICE. Not triggers.
It can be done through triggers if you consider EUDs, by modifying the player alliance statuses at 0x0058D634+0xC*PlayerID. They're the same arrays modified by the set alliance trigger, but the trigger action checks that the target player isn't the same as the source player.
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"