Staredit Network > Forums > SC2 Assistance > Topic: Structures won't build
Structures won't build
Aug 31 2015, 12:55 am
By: StratosTygo  

Aug 31 2015, 12:55 am StratosTygo Post #1



I'm trying for the 3754254274th time to make a mod for my Star Adairis campaign, and i've run into the most absurd and STUPID problem yet.

So I copied a bunch of Protoss buildings and changed them to make a new race, most of the structures WILL NOT construct, they will be placed down and stuck on 0 progress and (whatever health they started with)

Here's the most annoying part.

The structures that were based on the:
Pylon
Assimilator
Nexus

Work fine, all the others (about 8 or 9)

have the aforementioned issue.




Aug 31 2015, 5:13 pm Sand Wraith Post #2

she/her

I'll try my best to advise but I haven't run into such a problem before.

Potential problems:
-method of building (Zerg method, Terran method, or Protoss method)?
-Animation (did you change/fiddle with the building animations)?
-Do structures appropriately have Requires Psi (not) checked?




Sep 3 2015, 2:33 am Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Make sure the building has the "Build in Progress" ability.




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Sylph-Of-Space -- woah! nice! thank you!
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O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
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[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
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Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
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Sylph-Of-Space -- :'( dont cry for me cat-gentina
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Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
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