Staredit Network > Forums > SC2 Assistance > Topic: How do you convert Maps to Mods?
How do you convert Maps to Mods?
Dec 23 2014, 1:26 am
By: StratosTygo  

Dec 23 2014, 1:26 am StratosTygo Post #1



How do you do this, I spent days on making this map but I don't know how to change it into a mod.




Dec 23 2014, 10:11 am Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Unfortunately, there is no easy way. Basically, there are two solutions:

A: you copy and paste everything from the map to the mod switching back and forth from map to mod.

B: you save the map as a componentsList, which means you save the map uncompressed as a folder instead of a single file. You do the same with a mod file. Then you can copy and paste the game data files into the mod. In addition to that, you might need to add entries into the componentsList file via a text editor respectively.




Dec 26 2014, 11:39 pm Generalpie Post #3

Staredit Puckwork

You'd think someone would have come up with an automation method for B by now...



None.

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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
[2024-5-19. : 6:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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