Staredit Network > Forums > SC2 Custom Maps > Topic: OMG TEH ZOMBIES!!!
OMG TEH ZOMBIES!!!
Oct 16 2010, 10:27 pm
By: DevliN  

Apr 30 2012, 5:32 pm DevliN Post #21

OVERWATCH STATUS GO

The reason why I'm not using the command card is basically because (as far as I know) there is no way to replace abilities on a command card through triggers. I know you can change the hotkey and icon, but that doesn't really do anything for me because I think it will be detrimental to have a full command card that switches hotkeys around. The way I'm doing it now is just cleaner, and if there is lag I imagine it will be minimal. :)



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 30 2012, 7:02 pm luzz Post #22



From my experience with the editor there is always a way to do something (If you want to put the effort into it). Are all your abilities instant or can they target a point/unit? If they are just instant u can make the each button have a dummy trigger effect that runs a trigger variable (variable so u can change the trigger that runs). Then, u can just change the text, title, and image of the button depending on the abilities they choose. There would be no lag time this way :)



None.

Apr 30 2012, 8:52 pm DevliN Post #23

OVERWATCH STATUS GO

I should start by saying the method I'm using works well enough and I don't plan on changing it. The only other method I considered was using catalog triggers to construct abilities, but that seemed like more work than its worth. That said:

Quote from luzz
From my experience with the editor there is always a way to do something (If you want to put the effort into it).
Except replacing abilities on a command card/adding abilities to units that they don't already have. :P

Quote from luzz
Are all your abilities instant or can they target a point/unit?
The QWER abilities are instant. My left-click spells are target point/unit.

Quote from name:luzz.
If they are just instant u can make the each button have a dummy trigger effect that runs a trigger variable (variable so u can change the trigger that runs). Then, u can just change the text, title, and image of the button depending on the abilities they choose. There would be no lag time this way
There will be lag, because you're relying on triggers. Using triggers in any way will cause the same trigger lag as what I'm already doing. The only way there wont be lag is if I am actually able to change the abilities on the command card so they are run directly from the command card and not through triggers. Since that isn't possible yet, any method that uses triggers will pretty much be the same (other than using catalogs to build entire abilities, which I don't want to spend time doing).



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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[05:47 pm]
Ultraviolet -- zsnakezz
zsnakezz shouted: ultra you have any thought or notes on undead invasion?
I still haven't gotten a chance to play it yet unfortunately. I just downloaded, but today I'm working on a project with a deadline so won't be able to play it today
[04:59 am]
zsnakezz -- >:)
[04:59 am]
zsnakezz -- :)
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zsnakezz -- somebody gets it
[04:58 am]
zsnakezz -- and its not all just numbers in my file screen
[04:57 am]
zsnakezz -- thank you for your comment though, good to know some people out there tried my map out
[04:57 am]
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[04:57 am]
zsnakezz -- ultra you have any thought or notes on undead invasion?
[2024-5-31. : 2:36 pm]
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