Staredit Network > Forums > SC1 Melee Discussion & Strategy > Topic: Power Plant destructible in Melee
Power Plant destructible in Melee
Mar 13 2010, 8:35 am
By: IAmSerge  

Mar 13 2010, 8:35 am IAmSerge Post #1



I need to know how to make a Power Plant which, of course, is destructible and neutral.

For those who need an example of what I'm talking about, you can find 2 power plants in each base of the map Andromeda 1.0

Can anyone help me? =(

Also, is there any way, in melee, for me to force players to spawn at specific points, not points at random?



None.

Mar 13 2010, 8:37 am Excalibur Post #2

The sword and the faith

SCMDraft, sprites -> unit sprites. Unit sprites turn into units when used in melee. Make sure it belongs to Player 12.

In forces, uncheck random start locations and move extra players to another force.




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Mar 13 2010, 8:42 am IAmSerge Post #3



Aww, I have to use SCMDraft? not saying its bad, it just means I have to download another tool...


and in terms of forces: Doesn't that only affect it when using Use Map Settings, not melee? or am I missign something?



None.

Mar 13 2010, 2:21 pm Aristocrat Post #4



Quote from IAmSerge
Aww, I have to use SCMDraft? not saying its bad, it just means I have to download another tool...


and in terms of forces: Doesn't that only affect it when using Use Map Settings, not melee? or am I missign something?

Yes that's only UMS, but you have to do the same thing if making an observer-compatible melee map.

How can you not have SCMDraft? It's literally the tool for mapping. StarForge should be wiped from your HDD.

To make things easier set your grid to 32x32 and offset by (16, 16), and check "sprites snap to grid". Then your power plants won't be placed off-tile.

Post has been edited 1 time(s), last time on Mar 13 2010, 2:30 pm by Aristocrat.



None.

Mar 13 2010, 7:51 pm IAmSerge Post #5



I use the Campaign Editor which came with starcraft. My bad >.>

Thanks for letting me know about the whole use map settings thing.

I guess I'll get SCMDraft then, and thank you for all the help!



None.

Mar 14 2010, 4:11 am Dem0n Post #6

ᕕ( ᐛ )ᕗ

Quote from IAmSerge
and in terms of forces: Doesn't that only affect it when using Use Map Settings, not melee? or am I missign something?
No, if you use unit sprites owned by Player 12, then it will show up in melee mode.




Mar 14 2010, 6:43 pm Aristocrat Post #7



Quote from name:Dem0nS1ayer
Quote from IAmSerge
and in terms of forces: Doesn't that only affect it when using Use Map Settings, not melee? or am I missign something?
No, if you use unit sprites owned by Player 12, then it will show up in melee mode.

He's talking about moving players to specific forces.



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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