Search results

Jump to: navigation, search
  • ...e main typse of grids: Static Grids, Mobile Grids and Location Grids. Each type has its own advantages and disadvantages. Do note that this .gif image was represented using SCMDraft and not in-game.
    25 KB (3,736 words) - 21:14, 18 November 2015
  • This table was designed to compare all the placeable units in the game. |Mineral Field (Type 1) || 176 || 64 || 32 || 32 || 31 || 16 || 15 || 9 || - || - || 0 || 130 ||
    28 KB (1,749 words) - 05:57, 1 June 2020
  • ...k on specific versions of the game, as patches change the locations of the game's data and invalidate the maps' triggers. ...manually simply requires that you "hide" your previous installation of the game, reinstall it from the CD, find the desired patch on Blizzard's website, an
    2 KB (367 words) - 00:33, 21 March 2015
  • Any units placed before the Scarab will be "frozen" during the game, unable to move or attack (among other strange effects). *In [[StarForge]], type 15 into the Owner field.
    1 KB (183 words) - 00:35, 21 March 2015
  • ...rite). Place Minerals over any Creep that you want to become permanent. In-game, with triggers, kill or remove the Sunken Colonies, and then (after at leas *Remove all Mineral Field (Type 1) for Neutral.
    7 KB (1,185 words) - 00:35, 21 March 2015
  • ...kind of player choice that triggers detect in order to change the current game state is a form of a selection system. Common selection systems include the *'''Method of Implemenation''' - Creating this type of selection system is simple; lay out some locations with a couple units t
    15 KB (2,355 words) - 00:35, 21 March 2015
  • Now that you have you completed these steps you should now open the game and start playing your map. With both Artmoney and StarCraft running and while in a game, click on the "Search" button in Artmoney. This will bring up another windo
    8 KB (1,500 words) - 00:36, 21 March 2015
  • ...]s and add it to the Melee game template, all Probes will die in ANY Melee game, regardless of the map. ...late file. Determines the name of the game, and other internal parameters. Game Template Editor has these flags labeled, so play around with them.
    2 KB (279 words) - 00:37, 21 March 2015
  • |type=Building ...ildings in ''[[StarCraft]]''. These buildings are required very early in a game to allow the player to expand his army.
    568 B (79 words) - 00:38, 21 March 2015
  • |type=Unit ...rom the [[Terran Barracks]] and are commonly used in the early stages of a game.
    562 B (80 words) - 00:38, 21 March 2015
  • |type=Unit ...from the [[Terran Factory]] and are commonly used in the early stages of a game to decimate small ground units, such as workers. Terran Vultures can be upg
    900 B (133 words) - 00:39, 21 March 2015
  • |type=Building ...t Doodad State|disabling]] it. Disabled Bunkers can then be [[stack]]ed in-game to produce a variety of effects. [[Bunker Disabling and Stacking|This wiki
    1 KB (176 words) - 00:39, 21 March 2015
  • * UNITS: This is a list containing all the used units in-game. The last few are, what I like to call, "virtual units". Although my nickna ...the little fragments of code that handle what functions to call inside the game to perform a specific Order. More on this at the end.
    25 KB (4,517 words) - 00:40, 21 March 2015
  • =="TYPE" - Map Type== This section specifies the type of scenario.
    53 KB (8,294 words) - 20:13, 4 June 2023
  • '''To let [Esc] become part of the in-game buttons:''' '''To let [F10] become part of the in-game buttons:'''
    2 KB (342 words) - 06:32, 16 February 2017
  • ...[Placement Box], these are the unit sizes for all units, arranged by unit type. *Mineral Chunk (Type 1): 32 × 32
    7 KB (656 words) - 01:16, 21 October 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)