Search results

Jump to: navigation, search
Results 1 - 20 of 28
Advanced search

Search in namespaces:

  
  
  
  
  
  
  
  
  
  • ...h the emphasis on the description of fundamental game mechanics and common map making methods and practices. This wiki is supported by Staredit Network (S ...ign="center" | This category contains articles describing StarCraft common map making practices, techniques and concepts, they answer questions "How is it
    2 KB (286 words) - 04:02, 9 April 2020
  • ...maps, there's plenty of those already. Rather, it focuses on the concepts map-makers need to be aware of to create maps that don't suck. The emphasis her ...in to make the map playble for that race. Keep in mind that you can make a map that balanced in two ways: it can play to every race's strengths or balance
    13 KB (2,368 words) - 00:23, 21 March 2015
  • ...laced on a cliff section with a specific minimum width.) Third-party [[map editor]]s allow mappers to completely ignore these limitations and place doodads w
    1 KB (211 words) - 00:24, 21 March 2015
  • When making maps for StarCraft, map makers often encounter a number of oddities and esoteric details that can l ...ring]]) and actions (like Remove Unit At Location) do not detect or affect Map Revealers.
    20 KB (3,274 words) - 21:12, 16 November 2020
  • ...game costs some amount of minerals. In maps created with third-party [[map editor]]s, multiple Mineral Fields may be [[Stacking|stacked]] in the same locatio
    3 KB (445 words) - 00:26, 21 March 2015
  • Generally, buildings can only be stacked when pre-placed in a third-party map editor, or when using certain [[trigger]] techniques. Most ground units can only b Stacking requires that you have a third-party map editor, like [[SCMDraft 2]] or [[StarForge]].
    2 KB (344 words) - 00:26, 21 March 2015
  • ...text values found in a StarCraft map. Every modifiable piece of text in a map is a string. Strings may include special control codes to change things lik *Map title and description
    11 KB (1,517 words) - 00:27, 21 March 2015
  • ...cal scenery of the level. Well-placed terrain adds aesthetic appeal to the map. ...ability information. Only [[Map editor#Third-party map editors|third-party map editors]] allow you to alter terrain on a per-tile basis.
    5 KB (723 words) - 00:27, 21 March 2015
  • ...of commands that are executed by the game when a [[Use Map Settings|UMS]] map is played. They consist of three main sections: The ''[[player]]s'' that ow ...with a list of all players and player groups (including, depending on the editor, those that cannot execute triggers). Each player and group will have a che
    13 KB (2,128 words) - 22:54, 2 August 2015
  • ...beta units, such as the [[Independent Starport]]. (Many of these crash the map.) '''Doodad''' units are units that typically appear in the form of Unit Sp ...isappear at the start of the game) or crash the game. (Some can even crash map editors that use the game's resource files, such as [[SCMDraft 2]].) It is
    17 KB (2,206 words) - 00:28, 21 March 2015
  • Each upgrade's default settings and maximum can be changed in the map editor. An upgrade can range from 0 to 255. For armor upgrades, 1 is added to the ...during a game. Its use is limited to setting its default values in the map editor.
    6 KB (875 words) - 00:28, 21 March 2015
  • Starcraft supports only .wav files in the map editor when you want to make sounds play in-game. Since players must download maps ...ing from the left individual speaker. Stereo allows for this to happen, to map each speaker individually. For StarCraft, it is just a waste of space, sinc
    2 KB (374 words) - 00:28, 21 March 2015
  • ...]] [[units]]. When used on other units (via the use of a third-party [[map editor]]), it can cause a number of strange effects, though the two most common ar Some units cannot be placed on a map for various reasons (or do not appear during gameplay), and hence cannot be
    14 KB (1,789 words) - 13:15, 19 April 2017
  • Raw map data. Used for maps and campaigns. Edit like normal maps. Blizzard map signing (Candidate Scenarios).
    10 KB (1,548 words) - 14:30, 1 June 2023
  • ...ed buildings'' using a third-party [[map editor]]. When a player plays the map and a Bunker is created, a building from the pile is removed. This marks th
    8 KB (1,167 words) - 00:33, 21 March 2015
  • A grid is a method of 'marking' certain points (or 'coordinates') on a map without creating a location for each of the points. The ultimate goal of an ...t, last created or moved (in that order) unit. For example, arrange a test map with 5 Terran Marines owned by P1 (red) scattered in a location called "Are
    25 KB (3,736 words) - 21:14, 18 November 2015
  • ...much space do you estimate you'll need for each? Will these fit into your map dimensions? The better you can answer these questions (and any others you c ...raft. You'll want to play around with just plain isometric terrain in your editor until the blunt topography is hammered out. Don't bother making it look pre
    6 KB (1,027 words) - 00:34, 21 March 2015
  • ...twice the width of the map (for left shifting) or twice the height of the map (for top shifting) on the location you wish to shift and then centering tha ...he middle of the left shifting location directly on the left border of the map.
    4 KB (704 words) - 00:34, 21 March 2015
  • It is possible to manipulate Creep in a Use Map Settings map by using specific triggers. Creep can be forced to decay or even (in limite This cycle appears to be map-wide: only 1 piece of Creep on the map can decay during any stage, with generally the Creep that was most recently
    7 KB (1,185 words) - 00:35, 21 March 2015
  • ...vement detection. They can also be centered on units near the edges of the map without being pushed off the edges. Other uses include varying degrees of u # Create a location in your map editor ([[SCMDraft 2]])
    4 KB (758 words) - 00:36, 21 March 2015

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)