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(3) COOP Mercenaries II.zip
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Filename: (3) COOP Mercenaries II.zip
Filesize: 864.77KB

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Uploaded on:Dec 7 2022, 2:41 am
Uploaded by:Fruitdispenser
Author:Not Given.
Downloads:101

File Contents
mana.eps
(3)Mercenaries II_EUD_base.scx
Mercenaries II_EUD3.e3s
(3)Mercenaries II_EUD_inyected.scx
File Description
A Mercenaries II version where you can actually train Merc units from buildings/larvae. Armo made a script that made all mercs start with 10 scarabs or full energy.

The scenario is the _injetced.scx file

I also attached the base file, the e3s file I used to make merc units trainable and the Armo script

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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
[2024-5-19. : 6:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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