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Labyrinth's Path RPG (H) v1.43
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Filename: Labyrinth's Path v1.43 HARD MODE.scm
Filesize: 2062.67KB

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File Information
General
Uploaded on:May 3 2022, 7:56 am
Uploaded by:TheHappy115
Author:Happy115
Downloads:201

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
The Chosen Champions
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Hard Mode V1.43
Computer (Protoss)
The Labyrinth
Computer (Terran)
Computer (Zerg)
Force 4

Map-Statistics
Units:748
Triggers:1227
Locations:233
Strings:925
File Description
Legend tells of a tale of a labyrinth that only heroes can conquer. Those who make it to the end are crowned with eternal glory!
Made by: Happy115
Hard Mode version

An first "actual" attempt at an RPG and a trial RPG to learn about basic scaling and progression.

How To Play:
- Select your designated hero (strengths and weakness are provided in the tiles before selection)
- Farm mobs in areas to gain XP and Minerals. The stronger the mobs, the more XP and minerals gained.
- Each area contains an "area" boss which needs to be killed to progress to the next area.
- Levels are located in the top left corner of the map. You can select to increase the healing % (or max hp) of your hero, their Max Mana capacity, Mana Regeneration, or to gain immediate minerals.
- Heal at the Healing Station (Terran Academy)
- You have 5 lives. After you die 5 times, it is game over. You can teleport towns located further into the labyrinth once you visit them. You can not travel back though.
- The top center left of the map contains your upgrade stations and spellbook (gateway). Beware, your spells may use a different upgrade type than your hero.
- Mission Objectives list the description and damage type of your ability.
- Occasional Treasure (crystals) will spawn randomly within the dungeon. Going near them provides a bonus of either minerals or XP. These crystals will eventually respawn.

Tips:
- Beware as further bosses become much more difficult to deal with and will require multiple allies to defeat effectively. Some of their spells are also dodgeable.
- Base Damage on heroes and health is often strong early game, but spell casting often becomes stronger in the later game. You can either commit to one style or attempt to transition when it feels right to.
- Mini Bosses spawn in the last 3 areas and are much strong than normal mobs. They also provide bonus XP to the entire team when killed.

Differences between previous modes:
- Most heroes were buffed, most basic mobs were buffed, and Area 5 and 6 also gained Mini Bosses. Final Boss now also spawns the Mini Bosses to assist it.

This was made in roughly 2017. Furthermore, location pixel movement EUDs are the only EUDs I used (if you consider them EUDs. I'm unfamiliar about them and they are labeled as EUDs). No other EUDs were used. Sorry for the late post as I wasn't a member of SEN at the time.

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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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