Staredit Network > Starcraft I Database > File: Sorcerers IV

Sunken Treasure
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Sorcerers IV
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Filename: Sorcerers IV (EUD).scx
Filesize: 191.14KB

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File Information
General
Uploaded on:Feb 18 2022, 11:37 pm
Uploaded by:TheSophomancer
Author:TheSophomancer
Downloads:92

Map-Data
Tileset:Jungle
Dimension:64x96

Forces
Sorcerers (P1 Required)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Created by: TheSophomancer
Computer (Zerg)
Computer (Zerg)
Force 3
Force 4

Map-Statistics
Units:149
Triggers:733
Locations:49
Strings:925
File Description
Inspired by Choke Defense and other similar maps and serving as a remake of my previous Sorcerers II map, Sorcerers IV is a competitive strategy defense game where the goal is for the team to defeat large waves on enemies by intelligently utilizing small forces of randomized units, spells and the environment. The twist of this map is that each player chooses a hero unit, which influences the selection of random units the player receives before each round as well as the type of spells and spellcasters available to them.



-:- Map Features: -:-


-:- Competitive strategy defense map with polished aesthetics.
-:- Gameplay heavily based upon spellcasting and elements such as earth, wind, fire and water.
-:- Playable with 1-6 players, although 6 and 3 are preferred (player 1 is always required for the map to function).
-:- Wide variety of randomized units and spells to defeat enemies.
-:- EUDs utilized to modify unit properties, attack animations and spell selections.
-:- 33 challenging levels of enemies to defeat, including 9 boss rounds.
-:- There's a creepy eye and an eerie inverted cross on the map. Very spooky.



-:- Version Information: -:-


Latest release: 1.0.0 (2/18/2022)

This map is currently in the released stage. I have thoroughly tested this map by myself as much as possible and am now in the process of testing the map with other human players online. The goal of the next phase of testing will be to identify and resolve any multiplayer bugs as well as receive input regarding map difficulty, unit balance, aesthetics and general features. Map features, balance and levels may be modified based upon online testing and feedback. After the next round of testing and map tweaking is complete, I will upload the final version to replace this current version. Please contact me through Starcraft (TheSophomancer) or in the comments section below with any bug reports or suggestions.



-:- Tools and Resources Used: -:-


-:- SCMDraft 2
-:- EUD Editor 2
-:- Staredit.net
-:- Liquipedia.net
-:- Nibbits.com
-:- Playlists of doom/stoner/sludge metal
-:- Several shots of Irish cream whiskey

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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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