Staredit Network > Starcraft I Database > File: Reverse Campaign T8) To Chain the Beast

Sunken Treasure
(Reload)
Reverse Campaign T8) To Chain the Beast
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Filename: BW Terran 8.scx
Filesize: 9127.24KB

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File Information
General
Uploaded on:Nov 18 2021, 5:45 am
Uploaded by:TheHappy115
Author:Happy115
Downloads:967

Map-Data
Tileset:Ash World
Dimension:192x192

Forces
UED Strike Force
Computer (Terran)
Computer (Terran)
Computer (Terran)
Renegade Zerg
Computer (Zerg)
Computer (Zerg)
Computer (Zerg)
Force 3
Neutral (Zerg)
Overmind
Human (Zerg)

Map-Statistics
Units:1047
Triggers:106
Locations:101
Strings:302
File Description
The UED were able to use the PSI Disruptor to break through and create a foothold on Char. Destroy Gerard's Command Center and leave no Terran alive

Next Mission: http://www.staredit.net/sc1db/file/5554/
Note: The next set of missions will the Zerg Reverse Campaign: Brood War

The UED have come to enslave the Overmind. Their primary defense are quite strong but their current military prowess is still building up. As time goes on, they will be able to gather large enough forces to commit to larger scale attacks and destroy our Cerebrates. Beware, once they reach the perimeter of our Overmind, they will start occasionally sending dropships with medics. We can not allow them to bring 4 medics to our Overmind. Additionally, we can't let them destroy our Cerebrate, otherwise it will leave the Overmind defenseless. If possible, we should protect our ally's Cerebrates to keep their powers of super sunken colonies and Torrasque reincarnation alive, along with their respective swarms.

Break through the Terran Defenses. Their defense is very strong and will require large amounts of units to even make a dent in their defenses.


Damage and destroy multiple areas at once to try and attack weak points that are left unguarded as the Terrans reposition their defenses.


Reinforce your heave attacks to further cause damage and force the Terrans to constantly be on the defensive.


Attack at the same time as your ally so that they can get massive value as the Terrans get attacked from two different spots.

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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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