Staredit Network > Starcraft I Database > File: Reverse Campaign T6) Emperor's Flight

Sunken Treasure
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Reverse Campaign T6) Emperor's Flight
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Filename: BW Terran 6.scx
Filesize: 9571KB

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File Information
General
Uploaded on:Nov 18 2021, 5:38 am
Uploaded by:TheHappy115
Author:Happy115
Downloads:942

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
UED Strike Team
Computer (Terran)
Computer (Terran)
Computer (Terran)
Protoss Refugees
Human (Protoss)
Zerg Swarm
Computer (Zerg)
Computer (Zerg)
Computer (Zerg)
Raynor's Command Center
Computer (Terran)

Map-Statistics
Units:606
Triggers:61
Locations:119
Strings:241
File Description
Prepare the Warp Gate to transport Mengsk. However, the UED have arrived to stop this from happening. Protect Raynor's Command Center and don't let Mengsk get captured. Beware of the nearby Zerg too.

Next Mission: http://www.staredit.net/sc1db/file/5413/
Note: Next mission is Scenario 8. This is due to the fact that Scenario 7 is a no build mission (which I skipped)

The UED have taken a hold on Aiur and are attempted to intercept our escape. Hold out for 40 minutes to prepare everything you need before escaping through the Warp Gate. Duran will attempt to cover your escape when this happens. Unfortunately, the UED may not be the only issue as nearby Zerg Hive clusters are starting to become active and attack too.

Defend against the Zerg Attacks as they come. The UED will also surely come to stop us too.


Beware the attacks. As time goes on, the attacks will only become stronger.


While both the UED and Zerg are a problem, luckily they seem to be hostile towards each other. Hopefully that will buy us some time to prepare escaping.


With preparations complete, Duran will move his troops out of position. This way, Kerrigan can move in with her swarm and cause a large enough distraction for us to make our escape through the Warp Gate.

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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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