Staredit Network > Starcraft I Database > File: Reverse Campaign P6) Return to Char

Sunken Treasure
(Reload)
Reverse Campaign P6) Return to Char
Download
Filename: scenario(06).scx
Filesize: 2572.61KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Jul 30 2021, 11:19 pm
Uploaded by:TheHappy115
Author:Happy115
Downloads:953

Map-Data
Tileset:Ash World
Dimension:128x128

Forces
Artanis and Kerrigan's Forces
Computer (Protoss)
Computer (Zerg)
Computer (Protoss)
Computer (Zerg)
Overmind Zerg
Computer (Zerg)
Renegade Zerg
Human (Zerg)
Force 4
Neutral (Protoss)
Neutral (Protoss)

Map-Statistics
Units:509
Triggers:59
Locations:46
Strings:121
File Description
Artanis and Kerrigan have arrived and are here to take the Khalis Crystal. During this process, they threaten the new Overmind itself. Do not let them take the Khalis Crystal and protect the overmind in the process.
Next Mission: http://www.staredit.net/sc1db/file/5381/

Eliminate the Protoss and Zerg that have come to secure the Khalis crystal.


Ensure that not only the Khalis Crystal remains protected, but the Overmind (your ally) survives too!


Changelog: 1/9/22
- Changed size of starting attack waves.
- Zerg starting attack waves attack slightly later
- Yellow Zerg color has been changed to White and now has other tech structures (Spawning pool, spire, and Ultralisk Cavern)
- Blue Protoss AI Difficulty changed from Insane to Difficult
- Purple Zerg AI Difficulty changed from Insane to Difficult
- White Protoss AI now has Cybercore randomly disabled and re-enabled so it creates both Zealots and Dragoons instead of just Dragoons
- White Protoss gains a Stargate later to create scouts
- White Protoss and Yellow Zerg now only send a couple units when attacking and now groups the attack waves together. Thus, it will be a mixture of Protoss and Zerg units which gather and then attack. It will choose (randomly) Orange or Brown Zerg to attack. These attack waves grow stronger as they occur (strengthen at 5th, 8th, and 10th time attacking)
- Orange Zerg AI starting Upgrades decreased from 1/1/1 to 0/0/0 for all Ground and Air attack/armor upgrades.

All Images

Comments
fernanflo25_yt23 wrote on Jun 24 2023, 6:16 pm:
NICE!

[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
Please log in to shout.


Members Online: Beitelrdfvf, Roy