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Construction frames with player color
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Filename: build_pcolor.zip
Filesize: 304.31KB

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File Information
General
Uploaded on:Jul 5 2021, 3:17 am
Uploaded by:DarkenedFantasies
Author:DarkenedFantasies
Downloads:173

File Contents
!readme.txt
#pb1glow_underlay.grp
pb1glow.grp
texture.grp
tbldlrg.grp
tbldmed.grp
tbldsml.grp
zbuild.grp
File Description
Exactly what it says on the tin. Included is a setup guide for the protoss warp anchor, but the other graphics will work out of the box.

A limitation with the warp anchor's implementation is that the underlay will play beneath geysers (when building Assimilators). There is no way to fix this outside of GPTP as the player-colored grp needs to be the one on top for best results, and overlays don't inherit a player's color, among other issues.


For a GPTP fix:
In building_protoss.cpp, function orders_ProbeBuild, add this below the isBuildingAssimilator check that underlays the geyser.
Quote
builtUnit->sprite->createTopUnderlay(ImageId::YourUnderlayImageIdHere, 0, 0, 0);
With this, you should avoid adding the imgul line in the iscript.

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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
[2024-5-19. : 6:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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