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Confederate Uprising
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Filename: CUAI 1.1.zip
Filesize: 956.54KB

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General
Uploaded on:Jun 1 2008, 4:01 am
Uploaded by:Polaris
Author:|187|
Downloads:572

File Contents
Confederate Uprising.exe
File Description
Confederate Uprising is a small mod I made over the course of around 5 days. No, this is not for the SMC, this was made out of sheer boredom. :P

Basically, it replaces the Terran race with my version and speculations of the Terran Confederacy. Protoss and Zerg are not modded, so don't bother looking for changes on those sides. There is also no AI for the Confederacy, so you either have to play against Zerg or Protoss, or another Human.

Here are the units that the confeds have:

{Infantry Units
SCV
Conscript - basic marine, somewhat lesser then normal marines.
Storm Trooper - Fires out plasma lances, and has a sexy electric blue Marine GRP.
Medic - normal (Well, somewhat lesser then normal, I removed the Optical Flare)
Dark Ghost - Pretty much as it sounds, its dark, its a ghost, but cannot use nukes or lockdown. But, it does have a powerful attack.
Rocket Trooper? I might add this according to popular demand}

{Vehicles
V11 Vulture - New Graphics, fires lasers. Slightly less HP
Bulldog - Its a Goliath with a missile turret on top. Freaking awesome, no?
Siege Tank - Normal (It still plays a decent role though, don't worry)
Assault Tank - A four barreled all-out destroyer tank

{Air Units
WF-01 Wraith - Light wraith
WF-02 Heavy Wraith - heavier, Fires out missiles for ground, Flak shells for air. Has the Lockdown Ability
Raider - Raider GRP. (Duh :P ) Hammers targets repeatedly with missiles. Fires out small lasers for air attack.
DDI-32 Ion Destroyer - Big, gray Merc Gunship GRP from the SC beta. Fires ion beams, and has 2 main attacks: 1: Yamato gun. 2: Thermal Nuclear Strike, which is a lesser version of the nuke
Utility Ship - Plays role of SciVessel, Casts defensive Matrix. Can also carry units}

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Comments
CooL wrote on Jun 1 2008, 10:37 pm:
Dark Ghost..! It's too strong. You need to fix it :l

[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
[2024-5-19. : 6:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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