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Sunken Treasure
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Ultimate Clockwise Sunken Defense
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Filename: Ultimate Clockwise Sunken Defense (B).scx
Filesize: 159.51KB

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File Information
General
Uploaded on:Mar 11 2019, 5:50 am
Uploaded by:TheSophomancer
Author:TheSophomancer
Downloads:286

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Three-Way Defense
Human (Zerg)
Human (Zerg)
Two-Way Defense
Human (Zerg)
Human (Zerg)
One-Way Defense
Human (Zerg)
Human (Zerg)
CPU
Computer (Zerg)
Computer (Zerg)

Map-Statistics
Units:872
Triggers:2865
Locations:110
Strings:389
File Description
Map Description:


This is an overhauled/remastered version of WhenDoYouDie's classic Clockwise Sunken Defense map built from scratch using ScmDraft 2. The goal of the map is to build a maze-like defense and kill the oncoming waves of enemy units. The twist of this map is that some players defend against three directions of enemy spawns (as opposed to the usual one or two).


Map Features:


-:- Classic defense-style map with polished aesthetics
-:- Playable with 1-6 players (unused player zones do not spawn enemy units)
-:- Wide variety of units to use for your defense
-:- "Elite" units with increased power and special abilities
-:- Limited upgrade system (to increase map difficulty)
-:- 21 levels of old-school Starcraft goodness
-:- Difficult enemy bosses appear throughout most rounds
-:- It's a defense map, so it's fun (duh).


Version Information:


This map is currently in the beta stage. I have thoroughly tested this map by myself as much as possible, and am now in the process of testing the map with other human players. The goal of the next phase of beta testing will be to identify and resolve any multiplayer bugs as well as receive input regarding map difficulty, unit balance, aesthetics and general features. After the next round of beta testing and map tweaking is complete, I will upload the final version to replace this current version.


Resources and Credits:


I want to thank the following groups of people for their creation and distribution of programs, tutorials, knowledge and file resources that I utilized to create this map. I also want to thank the following groups of people for their general contributions to the Starcraft community:

-:- The creator(s) of ScmDraft 2 (for their fabulous map-making program)
-:- Liquipedia.net (for information pertaining to Starcraft mechanics)
-:- Staredit.net (for mapmaking tutorials and programs)
-:- Nibbits.com (for mapmaking tutorials and programs)
-:- Myself (98% for being sexy, 2% for my mapmaking skills)
-:- WhenDoYouDie (creator of the original Clockwise Sunken Defense map)

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Comments
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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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