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Passive RPG 3.6
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Filename: Passive RPG [3.63].scx
Filesize: 405.98KB

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File Information
General
Uploaded on:Jan 15 2017, 8:00 am
Uploaded by:Sie_Sayoka
Author:Corn..`Blizzard
Downloads:471

Map-Data
Tileset:Jungle
Dimension:192x128

Forces
:: Player
Human (Terran)
Human (Zerg)
Human (Protoss)
Human (Terran)
Human (Zerg)
Human (Protoss)
:: Enemy
Computer (Terran)
Computer (Zerg)
Force 3
Force 4

Map-Statistics
Units:819
Triggers:4491
Locations:181
Strings:0
File Description
[2014/12/24]
Corn..`Blizzard

An RPG where the players must dungeon crawl to the end. Like its name suggests the spells in the game are all passives. Both the hero and the abilities are chosen at random by sieging tanks. As far as I can tell there are different abilities depending on which hero the player receives.

Beacons:
Protoss beacons give minerals.
Terran beacons give a new passive ability.
Beacons at the end of rooms determine which room you enter next. I think red beacons are harder than yellow.

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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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