Staredit Network > Starcraft I Database > File: A Goliath's Life v 1.2

Sunken Treasure
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A Goliath's Life v 1.2
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Filename: A Goliaths Life v1.2.scx
Filesize: 3287.06KB

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File Information
General
Uploaded on:Apr 14 2008, 12:06 am
Uploaded by:RIVE
Author:Not Given.
Downloads:389

Map-Data
Tileset:Badlands
Dimension:64x64

Forces
Viewer
Human (Zerg)
Downloaders [5-10 mins dl]
Rescuable (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Created by RIVE@USeast
Computer (Terran)
Computer (Protoss)
Computer (Zerg)
Computer (Protoss)
Force 4

Map-Statistics
Units:46
Triggers:106
Locations:65
Strings:879
File Description
A map by this site's favorite map maker.
Originally finished Aug of 2007.
More of my junk at http://en.wikipedia.org/wiki/User:RIVEXNGLE#StarCraft_Maps_by_RIVEXNGLE
"S.O.B!"

Note: Lag will make this map suck. Best viewed on LAN or Battle.net.

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Comments
RIVE wrote on May 30 2022, 2:29 am:
Hate to be that guy, but I did try to specify that in the description.

UndeadStar wrote on May 28 2022, 7:50 pm:
Completely in desync normally (Single Player).
Had to go through Multiplayer then Local Area Network (UDP) for it to work better.
Some things near the end may still have had a weird timing.
Otherwise, quite ok.
Just...I don't know what S.O.B means, and it seems important

Valadorn wrote on Jul 14 2016, 6:27 pm:
I am not sure, but the voice and the subtitles and everything play a little weird :s

RIVE wrote on Oct 25 2008, 6:40 pm:
The name problem has been fixed, or at least it should be for now.
The deal with the story was I heard it first here: http://www.newgrounds.com/audio/listen/5116
So I decided to make a movie map out of it. I contacted the creator of the audio file, and he said it was fine. The difficult part about making this map was all the in-game sounds were actually in a single .wav file. I had to time all the triggers to have the actions occur the same time as the file was being played. There was a lot of math involved.
This is why the game only supports one player because lag makes the audio and events out of sync.

-BW-Map_God wrote on Oct 25 2008, 7:13 am:
You have to change the map name for it to work...or at least I did, the map name had some weird characters in it. It was alright, kinda predictable, just uses sounds that you can get off the game track.

The_z0r wrote on Apr 14 2008, 12:53 am:
I think Gregg Allman's version of Midnight Rider is better than the one that he did with his brother/band.

The_z0r wrote on Apr 14 2008, 12:53 am:
Short, Sweet, Funny. 5/5

[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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