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Sunken Treasure
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World War 2
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Filename: World War 2 1939-1945.scx
Filesize: 4125.08KB

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File Information
General
Uploaded on:Jan 30 2012, 3:01 am
Uploaded by:Mp)HellFire
Author:Not Given.
Downloads:492

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
Audience
Human (Zerg)
Human (Terran)
Human (Protoss)
Neutral Forces
Computer (Terran)
Allied Forces
Computer (Zerg)
Computer (Protoss)
Axis Forces
Computer (Zerg)
Computer (Terran)

Map-Statistics
Units:827
Triggers:38
Locations:202
Strings:855
File Description
==== WORLD WAR 2 ====

World at War, much like any documentry you have seen on the History Channel or Youtube, you will notice all here. It's based on World War 2: In Color, and goes through events throughout the war. This map is INCOMPLETE, It is still being worked on, There are some issues such as Mufti-Players in one game will create double the amount of men spawned. This isnt really a problem until you hit 3 players. This map also needs to be completed past 1944, It also requires The Pacific Front which will be worked on later on.



Size: 4.02MB
Players: (1)-3
Duration: 9:00 minutes (so far)

Ideas? Bugs? Comments? all accepted in Comments, good idea? it'll be added to the map :)?

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Comments
UndeadStar wrote on May 29 2022, 9:29 am:
It was fun, though a bit fast for me.
For France, a common joke is that the army was waiting in entrenched positions (produced based on WW1, and called Maginot Line), and the german air force casually crushed everything.
Could have been represented by firebats in bunkers having their bunkers then themselves slaughtered by air units ^^

Mp)HellFire wrote on Jan 30 2012, 3:08 am:
If you guys find bugs post it here. or if you have any ideas post it here too.

[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
[2024-5-19. : 6:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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