Staredit Network > Starcraft I Database > File: Five Triggers

Sunken Treasure
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Five Triggers
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Filename: Five Triggers.scx
Filesize: 37.57KB

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File Information
General
Uploaded on:Dec 20 2008, 5:48 pm
Uploaded by:Kaias
Author:Not Given.
Downloads:373

Map-Data
Tileset:Jungle
Dimension:64x64

Forces
Contestant
Human (Zerg)
Neutral (Zerg)
Computer (Terran)
Neutral (Zerg)
Computer (Terran)
Observer
Human (Zerg)
Human (Zerg)
Human (Zerg)
Force 4

Map-Statistics
Units:69
Triggers:8
Locations:6
Strings:941
File Description
Five triggers is a quick and short puzzle map that I made for a 2 hour mapping contest. It is named Five triggers because that's how many triggers the map uses (Not including Hyper triggers). The real source of the map's name, however, is it's simplicity. There are 4 trigger actions constantly running; these four actions are all you have to get you where you need. The map appeals to map makers in that if you know how SC works, you will understand how you can use these actions to your benefit.

By all rights, the map should be more complete given two hours to make it. It actually took a lot of testing and to try and make it glitch free.

You have 3 Siege Tanks, you need to get them all to the beacon to win.
There are 4 Actions constantly in play:
- Move 7x7 to anyunit for Force 1 at 7x7
- Move 5x5 to Tank mode for Force 1 at 5x5
- Move all Siege mode for Force 1 at 7x7 to 7x7
- Give all Flag for Neutral at 5x5 to Orange
(Orange is part of Force 1)(5x5 & 7x7 being locations)

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Comments
O)FaRTy1billion[MM] wrote on Jan 28 2010, 7:01 am:
I thought it was really easy. ;o

payne wrote on Jan 24 2010, 8:24 pm:
Lol, took me 16 minutes D:

TiKels wrote on Jan 18 2010, 2:34 am:
Do you have to use all the flags? I beat it without using one of the flags at all.

payne wrote on Jul 9 2009, 3:46 pm:
I do not think so, but I did, though I abandoned xD

Ling666 wrote on Jul 8 2009, 3:58 pm:
Hmm, have you considered making another, similar map?

Neki wrote on Jul 5 2009, 10:53 pm:
lol surprisingly fun, I guess it's only fun if you make maps though. ;)

payne wrote on Dec 22 2008, 7:16 pm:
Staff, please delete the file at this URL: http://www.staredit.net/files/1041/

[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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