From a reddit AMA:
Quote
What we are going to do instead is to provide functional blocks through the map editor that carry out different functions so that people can do 95% of the mods out there. For the other 5% we can take requests over time and add the necessary blocks.
For example we have a block trait that defines a control area, and another invisible block that you can place anywhere in the map that can hold a timer, the timer can be linked to the control area if you want it to go down when the area is controlled by a team. You can specify that the timer block implies a victory when it reaches it's set target time. With this alone you can already do a dozen different classical team modes. This is the extent of the modding that we have implemented right now.
Further functional elements that we plan to add before release are things like blocks that can spawn bots. The block spawner can be linked to different blocks to set a path. Then we can also have turrets, etc, you probably get the point. We will post about this in detail in the development blog when it's stable and we have tested it live in our infrastructure.
For example we have a block trait that defines a control area, and another invisible block that you can place anywhere in the map that can hold a timer, the timer can be linked to the control area if you want it to go down when the area is controlled by a team. You can specify that the timer block implies a victory when it reaches it's set target time. With this alone you can already do a dozen different classical team modes. This is the extent of the modding that we have implemented right now.
Further functional elements that we plan to add before release are things like blocks that can spawn bots. The block spawner can be linked to different blocks to set a path. Then we can also have turrets, etc, you probably get the point. We will post about this in detail in the development blog when it's stable and we have tested it live in our infrastructure.
tl;dr: It's StarEdit for FPS games- even going as far as to describe various conditional events based on locations that will be built into the game. I'm excited.
None.