Staredit Network > Forums > Null > Topic: Looking for mapper for [upcoming] RTS
Looking for mapper for [upcoming] RTS
Feb 6 2024, 4:47 pm
By: Filmstars  

Feb 6 2024, 4:47 pm Filmstars Post #1



Hey there,

I’m the programmer of "Hypercoven". It’s a little RTS that draws much inspiration from StarCraft, but also has many unique features. I wrote a bit about it on TL.



I’m looking for mappers that would create maps that ship with the game.
And mapping in Hypercoven is quite interesting for a number of reasons!

Maps can warp around

Meaning, a map can "loop" endlessly, somewhat like a planet.
Short video demonstration: https://www.youtube.com/watch?v=nRW-cZqsWf4

This can enable very crazy designs, but it’s entirely optional. Not every map works well with it.

The map is the balance

There are no fixed races in Hypercoven, rather every map has "Coven" strewn across it that can be conquered. Each Coven has 2 unique units that it produces.
Currently there are 22 different Coven in the game, and it’s up to the map to choose some and place them. So really every map makes it own balance – there’s the possibility of creating extremely unbalanced / asymmetric terrain, and balancing that by placing specific Coven.

I can do the Coven part, though, if you prefer to only build terrain.

Green Field

No clue what makes a map "good" in this game, it’s just about experimenting, trying different things. There is no need to really playtest the maps or super-polish them, just map a bit and see how it turns out.


All that being said, the tooling to create maps is yet a bit wonky. There is also no money in this currently.
Looking for someone who’s in it pour l’art, like I am.

If you’re interested, just send me a DM. Thanks for reading!



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
Please log in to shout.


Members Online: Roy