Staredit Network > Forums > Portal News > Topic: StarCraft Developer Update: Latency, Matchmaking, and EUDs
StarCraft Developer Update: Latency, Matchmaking, and EUDs
Oct 16 2017, 4:05 am
By: Roy  

Dec 8 2017, 3:50 pm Pr0nogo Post #21



Yep, epic-scale UMS maps didn't get any more feasible in the AI department, it seems. Maybe even less feasible if you use custom level/insane scripts stacked on top of one another depending on what their define_max limits are (AI might make more units than it did before = more problems due to low guard limit).




Nov 5 2019, 10:49 pm GGmano Post #22

Mr.Pete-Tong

I Like the double bullet/sprite limit but could be Even better if the ratio was higher. Higher sprites/bullets increase than units increase, is really needed in ds maps.

Post has been edited 1 time(s), last time on Nov 6 2019, 6:35 am by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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