Staredit Network > Forums > Modding Discussion > Topic: Defining AI commands and functions
Defining AI commands and functions
Jun 21 2017, 8:49 pm
By: Pr0nogo
Pages: < 1 « 3 4 5
 

Mar 29 2019, 9:50 pm IlyaSnopchenko Post #81

The Curious

Using 1.16 would solve a few of my problems - of which the lack of certain AI opcodes is the least - but I don't want to be beholden to a version of SC that most users (except diehards like ourselves) wouldn't probably bother with. Besides, a couple of my older mods created for earlier versions of SC got broken by 1.16 anyway so I might as well just start from scratch. :)



Trial and error... mostly error.

Jul 22 2019, 7:36 am Pr0nogo Post #82



Thanks to DarkenedFantasies, we now have Nekron's reference sheet mirorred on my site, which should load faster on all platforms when compared to google docs. Though Nekron's doc still occasionally receives updates, I'll check it a few times a month to make sure this page is up to date. http://pr0nogo.wikidot.com/rs-ai




Options
Pages: < 1 « 3 4 5
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
Please log in to shout.


Members Online: Roy