Staredit Network > Forums > SC2 Melee > Topic: (2)Dustland
(2)Dustland
Oct 20 2010, 11:55 pm
By: ImagoDeo  

Oct 20 2010, 11:55 pm ImagoDeo Post #1





Thoughts?

Here's the map attached.

Attachments:
(2)Dustland.SC2Map
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Oct 21 2010, 12:12 am CecilSunkure Post #2



Wow very cool!

First thing that comes to mind is placing tanks or blink stalkers up on the cliffs behind the bottom right starting position, but I don't know if the map edges would allow that.

This map reminds me of fighting spirit (like the best map ever) from BW, except this is a 2 player map.

Again, I'd really like to try playing on this map. I'm not super skilled at critiquing melee maps, so I sadly can't give you more input on this one :(



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Oct 21 2010, 2:51 am ImagoDeo Post #3



Quote from CecilSunkure
Wow very cool!

First thing that comes to mind is placing tanks or blink stalkers up on the cliffs behind the bottom right starting position, but I don't know if the map edges would allow that.

This map reminds me of fighting spirit (like the best map ever) from BW, except this is a 2 player map.

Again, I'd really like to try playing on this map. I'm not super skilled at critiquing melee maps, so I sadly can't give you more input on this one :(

Thanks.

The map edges would allow that if I hadn't used a dynamic pathing filler up there to prevent all ground unit travel. :sly:

Well, there are a few things that I think I could've done better, but we'll see. I need some input before I just go modify something.



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Feb 24 2011, 9:35 pm Fisty Post #4



Take people's opinions with a grain of salt at this stage, but I don't really like the middle. Looks like it'd make for really awkward battles. Natural looks like it's too small for my liking, too.



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Feb 28 2011, 8:36 pm Dem0n Post #5

ᕕ( ᐛ )ᕗ

Tanks on cliffs around all the expos?? Not sure if this "no-no" carried over from Brood War, but it looks like terran can wreck everything, especially around the main. The small ramp into the nat and the narrow path that goes around the main is the perfect spot for tanks to rape. Also, it looks like the gold expos will either be impossible to hold or impossible to break through. Terran can turtle and place tanks on cliffs. Maybe open up the mid, get rid of the path from 12/6 expos around main, make 12/6 expos islands, and connect the two ramps that lead into the nat?

I don't know shit about SC2 melee, so I could be complete wrong on all these points.

EDIT: Wow I just realized this is from 4 months ago. :massimo: Maybe you're still working on it? :P

Post has been edited 1 time(s), last time on Feb 28 2011, 8:42 pm by Dem0nS1ayer.




Mar 14 2011, 5:27 pm Tempz Post #6



Only problem i see is the narrow paths

Post has been edited 1 time(s), last time on Mar 14 2011, 5:38 pm by Tempz.



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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