Staredit Network > Starcraft I Database > File:  Desert Strike Enhanced

Sunken Treasure
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Desert Strike Enhanced
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Filename: DS Enhanced v2.3a.scx
Filesize: 151.78KB

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File Information
General
Uploaded on:Jan 27 2010, 1:39 am
Uploaded by:Subdue
Author:|6236|
Downloads:216

Map-Data
Tileset:Desert
Dimension:128x128

Forces
Red Team
Human ()
Human ()
Human ()
Blue Team
Human ()
Human ()
Human ()
Created By: Subdue
Computer (Zerg)
Computer (Zerg)
Force 4

Map-Statistics
Units:450
Triggers:1260
Locations:224
Strings:735
File Description
Mission Objective:
Destroy your opponent's Temple.

Gameplay:
- Each player begins with 800 Minerals and 1 Boom.
- One member of each team will create units on the field every 50 seconds.
- Each building will cause a different unit to spawn. Check the building names.

What's New:
- Player controlled Heroes and Income Freeze.
- Faster, more efficient triggers for unit creation and racial spells.
- Money-transferring between teammates.
- Improved unit Artificial Intelligence.
- Revised Income Structure, Upkeep System, and Pricing Scheme.

Hints:
- Hover over an item with your Info Plane if you don't know what it does. Chances are, you'll get a helpful hint!
- Destroying the Resource Silo results in a 1000 Mineral Bonus for your team and a 30 Second Income Penalty for your opponents.
- Money Transferring lets you help a teammate, but you lose 100 Minerals.
- Healing your heroes only costs 750 Minerals each.
- Infestation and Mind Control do not affect Player controlled units, but Nukes and Booms do.

Credits:
Created By: Subdue
Inspired By: Queen-Gambit's Desert Strike Variation
Original Concept By: NudeRaider

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[06:26 am]
UndeadStar -- :wob:
[2024-5-22. : 6:10 am]
Riney -- Somethings never change.
[2024-5-22. : 6:10 am]
Riney -- I come back after 4 months. Post wob. Make a crappy post in Null. Hit a 0 in magic boxes.
[2024-5-22. : 6:00 am]
Riney -- :wob:
[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
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