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  • ...I've realized there's this one VERY important factor that contributes to a map's popularity, one everyone seems to overlook. ...gain and again just for fun. You need something else in order to take your map to the next level.
    6 KB (1,039 words) - 00:29, 21 March 2015
  • ...odad]] [[units]]. When used on other units (via the use of a third-party [[map editor]]), it can cause a number of strange effects, though the two most co Some units cannot be placed on a map for various reasons (or do not appear during gameplay), and hence cannot be
    14 KB (1,789 words) - 13:15, 19 April 2017
  • ...se Map Settings''' ('''UMS''') is a StarCraft game type. In UMS games, the map's [[triggers]] are executed, pre-placed units are processed, and all altera
    707 B (103 words) - 00:30, 21 March 2015
  • '''Bring''' cannot be used to detect [[Map Revealer]]s. When a unit is killed using 'Kill Unit' or 'Kill Unit At Locat Command can be used to detect Map Revealers. When a unit is killed using 'Kill Unit' or 'Kill Unit At Locatio
    700 B (122 words) - 00:31, 21 March 2015
  • ...me variables, such as the level in a defense map, or character HP in a RPG map. ...ul and flexible than wait actions. The number of death counts available to map makers is very high; one for each unit for each player 1-8.
    36 KB (4,931 words) - 15:16, 4 December 2023
  • ...ied Victory settings affect the Opponents Condition. If you want to make a map that allows for allied victory, you should use the Opponents Condition in y
    2 KB (358 words) - 00:31, 21 March 2015
  • Raw map data. Used for maps and campaigns. Edit like normal maps. Blizzard map signing (Candidate Scenarios).
    10 KB (1,548 words) - 14:30, 1 June 2023
  • *0x65 - Map Revealer
    6 KB (1,136 words) - 00:31, 21 March 2015
  • *Just because it's not a map doesn't mean you can't use triggers. Go crazy with .got triggers...as long
    16 KB (1,793 words) - 00:32, 21 March 2015
  • ...ed buildings'' using a third-party [[map editor]]. When a player plays the map and a Bunker is created, a building from the pile is removed. This marks th
    8 KB (1,167 words) - 00:33, 21 March 2015
  • ...JaFF is also available: [http://www.staredit.net/topic/8240/2/#170456 Test map of new DDS]
    6 KB (975 words) - 11:52, 12 July 2016
  • ...ing hyper triggers), one of them will be able to run a Wait action and the map hyper triggers will not pause (because there will be another player still p ...ger. It is strongly recommended that you use multiple copies of it in your map; generally, about four of them will do.
    7 KB (1,059 words) - 22:52, 2 August 2015
  • ...gh time) can be even less desirable. Elementa is an excellent example of a map that used spatial separation to attribute the spell to the appropriate play ...s (even if prompted by player events). For instance, in my Time Down arena map, the only method of damaging a player was through spells which decided whic
    9 KB (1,618 words) - 00:33, 21 March 2015
  • Each of the methods described has uses in certain map making situations. Imagine a map with 3 zerglings. When a player kills a zergling he should be rewarded with
    19 KB (3,132 words) - 11:24, 14 June 2016
  • A grid is a method of 'marking' certain points (or 'coordinates') on a map without creating a location for each of the points. The ultimate goal of an ...t, last created or moved (in that order) unit. For example, arrange a test map with 5 Terran Marines owned by P1 (red) scattered in a location called "Are
    25 KB (3,736 words) - 21:14, 18 November 2015
  • ...phacks block these units, so it is irrelevant whether or not they crash on map load or on view. |Map Revealer || 101 || 27 || 31 || 13 || 13 || 13 || 17 || 10 || - || - || 0 ||
    28 KB (1,749 words) - 05:57, 1 June 2020
  • ...s possible to do basic mathematical operations with triggers. Refer to the map Binary Calculator for an example of add, subtract, multiply, and divide.
    3 KB (519 words) - 00:33, 21 March 2015
  • ...hoice. Sadly, I can't find my map of the hydralisk I made, but I do have a map a friend of mine made with a photon cannon wireframe made the same way I ma ...top left corner of each bubble. I have made a 6 step mini tutorial in this map to show exactly how to create one of these mini bubbles. Ignore the 6th ste
    4 KB (682 words) - 00:34, 21 March 2015
  • ...urrent tileset. But beyond that, you'll need more options. Each of a given map's tileset's Terrain types are constrained by which adjacent terrain types t Unless you plan to make your entire map with rectangular terrain, of course.
    6 KB (969 words) - 00:34, 21 March 2015
  • ...much space do you estimate you'll need for each? Will these fit into your map dimensions? The better you can answer these questions (and any others you c ...ere things will go. Then I focus on only the most 'important' parts of the map (the stuff I can't function without having at least in basic form), and go
    6 KB (1,027 words) - 00:34, 21 March 2015

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